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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-01 18:37:16 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-01 18:37:16 +0000 |
commit | a0eb9095c25591758ece37f741d9936ae7c1df5d (patch) | |
tree | 4214c55b318e5a174e929ec99d66dcb72f40431f /db/skill_unit_db.txt | |
parent | c8d4b89b3de0e8db730fbd375c5b4abd38ac6dff (diff) | |
download | hercules-a0eb9095c25591758ece37f741d9936ae7c1df5d.tar.gz hercules-a0eb9095c25591758ece37f741d9936ae7c1df5d.tar.bz2 hercules-a0eb9095c25591758ece37f741d9936ae7c1df5d.tar.xz hercules-a0eb9095c25591758ece37f741d9936ae7c1df5d.zip |
- Made Deluge/volcano/v. gale be castable on top of each other again
- Modified unit_walktoxy and NPC_RUN to enable running even when the caster does not has the MD_CANMOVE bit on.
- PF_MINDBREAKER will now silently fail if you try to use it on someone who already has the status active.
- Cleaned up yet again skill_landprotector, now new cells of Deluge/Volcano/V.Gale will delete previous cells when they are recasted on top of each other.
- Summoned Marine Spheres no longer get the MD_CANMOVE bit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8039 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_unit_db.txt')
-rw-r--r-- | db/skill_unit_db.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 7e1627d3f..3fcb497ff 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -52,9 +52,9 @@ 220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS
-285,0x9a, , 3, 0, -1,all, 0x002 //SA_VOLCANO
-286,0x9b, , 3, 0, -1,all, 0x002 //SA_DELUGE
-287,0x9c, , 3, 0, -1,all, 0x002 //SA_VIOLENTGALE
+285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO
+286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE
+287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE
288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY
307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM
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