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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-09 17:28:01 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-09 17:28:01 +0000 |
commit | a3e718b798e8b7c5848b58a7646a783ac0163364 (patch) | |
tree | aec968fc3500f3bc502060e43414bb1bfca7897c /db/skill_unit_db.txt | |
parent | 6b435aacc6390a4ffe70b0b97636802e226c1c68 (diff) | |
download | hercules-a3e718b798e8b7c5848b58a7646a783ac0163364.tar.gz hercules-a3e718b798e8b7c5848b58a7646a783ac0163364.tar.bz2 hercules-a3e718b798e8b7c5848b58a7646a783ac0163364.tar.xz hercules-a3e718b798e8b7c5848b58a7646a783ac0163364.zip |
Cleaned up and corrected some more land skill code:
* removed redundant skill_ganbatein() function
* Added flag UF_PATHCHECK from jAthena which affects whether a skill's cells will be affected by the surrounding terrain. Adjusted existing flags so that they closely match jA's (for easier comparisons).
* Fixed code that allowed placing of skill unit cells on 'gaps'.
* Fixed code that prevented successful casting of land skills on 'gaps' (officially it's possbile, even though they will not deploy entirely).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12331 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_unit_db.txt')
-rw-r--r-- | db/skill_unit_db.txt | 63 |
1 files changed, 32 insertions, 31 deletions
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 83343bfaf..b882b7d58 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -7,13 +7,14 @@ // 0x002(UF_NOREITERRATION) Spell cannot be stacked // 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets // 0x008(UF_NOOVERLAP) Spell effects do not overlap -// 0x010(UF_NOPC) Spell cannot affect players. -// 0x020(UF_NOMOB) Spell cannot affect mobs. +// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed +// 0x020(UF_NOPC) Spell cannot affect players. +// 0x040(UF_NOMOB) Spell cannot affect mobs. // 0x080(UF_SKILL) Spell CAN affect skills. // 0x100(UF_DANCE) Dance skill // 0x200(UF_ENSEMBLE) Ensemble skill // 0x400(UF_SONG) Song skill -// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out +// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets // // Notes: @@ -24,20 +25,20 @@ // 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL - 18,0x7f, , -1, 0, 20,enemy, 0x008 //MG_FIREWALL - 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM + 18,0x7f, , -1, 0, 20,enemy, 0x018 //MG_FIREWALL + 21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER - 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY - 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS + 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY + 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR - 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR - 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION - 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL - 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST - 91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE - 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE + 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR + 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION + 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL + 89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST + 91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE + 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE 115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP 116,0x93, , 0, 0,1000,enemy, 0x006 //HT_LANDMINE 117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE @@ -51,29 +52,29 @@ 140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST 220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI 229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION -254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS -285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO -286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE -287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE -288,0x9d, , 3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR +254,0x86, , -1, 0, 400,enemy, 0x010 //CR_GRANDCROSS +285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO +286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE +287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE +288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR 306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY -307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM +307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM 308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS 309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD 310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN 311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL -312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS +312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS 313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED 317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE -319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE -320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS -321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI -322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN +319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE +320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS +321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI +322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN 325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE -327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING +327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING 328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME -329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS -330,0xaf, , 3, 0, -1,all, 0x120 //DC_SERVICEFORYOU +329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS +330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU 336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER 339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS 362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA @@ -90,7 +91,7 @@ 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE 516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT -527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI -535,0xbd, , -1, 0, 20,enemy, 0x008 //NJ_KAENSIN -538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON -670,0xc7, , 5, 1,1000,all, 0x008 //NPC_EVILLAND +527,0xbc, , -1, 0,2000,enemy, 0x010 //NJ_TATAMIGAESHI +535,0xbd, , -1, 0, 20,enemy, 0x018 //NJ_KAENSIN +538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON +670,0xc7, , 5, 1,1000,all, 0x018 //NPC_EVILLAND |