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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-25 10:14:46 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-25 10:14:46 +0000 |
commit | b003c06063b37f5b9e8e7c156e961ee2bb3067bc (patch) | |
tree | 9d0ffc00f0d5a10a0238abaf257a61000b04ef22 /db/skill_unit_db.txt | |
parent | 05f18f323842aeedf413384464fc48abef420ddc (diff) | |
download | hercules-b003c06063b37f5b9e8e7c156e961ee2bb3067bc.tar.gz hercules-b003c06063b37f5b9e8e7c156e961ee2bb3067bc.tar.bz2 hercules-b003c06063b37f5b9e8e7c156e961ee2bb3067bc.tar.xz hercules-b003c06063b37f5b9e8e7c156e961ee2bb3067bc.zip |
Removed some extra 0's
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1292 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_unit_db.txt')
-rw-r--r-- | db/skill_unit_db.txt | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index c154d39e8..e9e7dffaf 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -1,20 +1,26 @@ -// id,unit,unit,layout,range,interval,target,flag -// position -1:特殊, 0:1*1, 1:3*3, 2:5*5,..., 5:11*11 -// target friend:NOENEMY, party:PARTY, 0x20000:BCT_ALL, enemy:ENEMY -// flag 0x001(UF_DEFNOTENEMY) defunit_not_enemyの影響を受ける -// 0x002(UF_NOREITERRATION) 重ね置き不可 -// 0x004(UF_NOFOOTSET) 足元置き不可 -// 0x008(UF_NOOVERLAP) 効果が重複しない -// 0x100(UF_DANCE) ダンススキル -// 0x200(UF_ENSEMBLE) 合奏スキル +// ID,unit ID,unit ID 2,layout,range,interval,target,flag // +// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11 +// target = friend / party / all / enemy +// flag 0x001(UF_DEFNOTENEMY) Affected by 'defunit_not_enemy' +// 0x002(UF_NOREITERRATION) Spell cannot be stacked +// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on players +// 0x008(UF_NOOVERLAP) Spell effects do not overlap +// 0x100(UF_DANCE) Dance skill +// 0x200(UF_ENSEMBLE) Ensemble skill +// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near players +// +// Notes: +// ------ // 0x89,0x8a,0x8b 表示無し // 0x9a 炎属性の詠唱みたいなエフェクト // 0x9b 水属性の詠唱みたいなエフェクト // 0x9c 風属性の詠唱みたいなエフェクト // 0x9d 白い小さなエフェクト -// +// +// // u1 u2 lay r intr target flag +// 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL#セイフティウォール 18,0x7f, , -1, 0, 1,enemy, 0x000 //MG_FIREWALL#ファイアーウォール 21,0x86, , 0, 1,1000,enemy, 0x008 //MG_THUNDERSTORM#サンダーストーム |