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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-26 18:26:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-26 18:26:51 +0000
commit3396bad1320df4d59a0806a41fafaf99d7b4c9d6 (patch)
tree861c7ecf114a1491de5c60dd23796630907a2b2c /db/skill_unit_db.txt
parentbab077c56d3f89cc65bb0b00e10046ae8bdaa83a (diff)
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- Corrected unit id of desperado and Ground Drift using jA's info.
- Rough implementation of Ground Drift according to description and jA info. - Implemented Tatami Gaeshi using skill description and jA implementation for reference. - map_foreachinpath calls will no longer go beyond the target point, as this function is required for skills other than SharpShooting now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7344 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_unit_db.txt')
-rw-r--r--db/skill_unit_db.txt7
1 files changed, 5 insertions, 2 deletions
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index ed7b774c0..7873ae907 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -21,6 +21,7 @@
//
// u1 u2 lay r intr target flag
//
+
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL#�Z�C�t�e�B�E�H�[��
18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL#�t�@�C�A�[�E�H�[��
21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM#�T���_�[�X�g�[��
@@ -77,6 +78,7 @@
339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS#�ŃO�����h�N���X
362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA#�o�W���J
369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL#�S�X�y��
+
404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL#�t�H�O�E�H�[��
405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB#�X�p�C�_�[�E�F�b�u
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
@@ -86,8 +88,9 @@
430,0x86, , 0, 1, 500,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x100 //CG_HERMODE
-516,0xba, , 0, 3, 100,enemy,0x000,GS_DESPERADO#�f�X�y���[�h
-521,0xbd, , 0, 1,1000,enemy,0x006,GS_GROUNDDRIFT#�O���E���h�h���t�g
535,0x86, , 0, 2,2000,enemy,0x008,NJ_KAENSIN#�Ή��w#
536,0x86, , 0, 2, 300,enemy,0x008,NJ_BAKUENRYU#������#
538,0xbb,,1:1:1:2:2:2:3:3:3:4,0, -1,all,0x010,NJ_SUITON#����#
+516,0xbc, , 0, 3, 100,enemy,0x000,GS_DESPERADO#�f�X�y���[�h
+521,0xc2, , 0, 1,1000,enemy,0x006,GS_GROUNDDRIFT#�O���E���h�h���t�g
+