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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /db/skill_unit_db.txt | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
download | hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2 hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip |
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_unit_db.txt')
-rw-r--r-- | db/skill_unit_db.txt | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt new file mode 100644 index 000000000..ee5e7fa62 --- /dev/null +++ b/db/skill_unit_db.txt @@ -0,0 +1,82 @@ +// ID,unit ID,unit ID 2,layout,range,interval,target,flag
+//
+// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
+// target = friend (party +guildmates +neutral players) / party /
+// ally (party +guildmates) / all / enemy
+// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
+// 0x002(UF_NOREITERRATION) Spell cannot be stacked
+// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
+// 0x008(UF_NOOVERLAP) Spell effects do not overlap
+// 0x010(UF_NOPC) Spell cannot affect players.
+// 0x020(UF_NOMOB) Spell cannot affect mobs.
+// 0x080(UF_SKILL) Spell CAN affect skills.
+// 0x100(UF_DANCE) Dance skill
+// 0x200(UF_ENSEMBLE) Ensemble skill
+// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
+// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
+//
+// Notes:
+// ------
+// 0x89,0x8a,0x8b �\������
+//
+// u1 u2 lay r intr target flag
+//
+ 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL#�Z�C�t�e�B�E�H�[��
+ 18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL#�t�@�C�A�[�E�H�[��
+ 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM#�T���_�[�X�g�[��
+ 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA#�j���[�}
+ 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP#���[�v�|�[�^��
+ 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY#�T���N�`���A��
+ 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS#�}�O�k�X�G�N�\�V�Y��
+ 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR#�t�@�C�A�[�s���[
+ 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR#���e�I�X�g�[��
+ 85,0x86, , 0, 6,1250,enemy, 0x008 //WZ_VERMILION#���[�h�I�u���@�[�~���I��
+ 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL#�A�C�X�E�H�[��
+ 88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA#�t���X�g�m���@
+ 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST#�X�g�[���K�X�g
+ 91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE#�w�����Y�h���C�u
+ 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE#�N�@�O�}�C�A
+115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP#�X�L�b�h�g���b�v
+116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE#�����h�}�C��
+117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE#�A���N���X�l�A
+118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE#�V���b�N�E�F�[�u�g���b�v
+119,0x95, , 0, 2,1000,enemy, 0x006 //HT_SANDMAN#�T���h�}��
+120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER#�t���b�V���[
+121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP#�t���[�W���O�g���b�v
+122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE#�u���X�g�}�C��
+123,0x98, , 0, 2,1000,enemy, 0x006 //HT_CLAYMORETRAP#�N���C���A�g���b�v
+125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX#�g�[�L�[�{�b�N�X
+140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST#�x�i���_�X�g
+220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI#�O���t�B�e�B
+229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION#�f�����X�g���[�V����
+254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS#�O�����h�N���X
+285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO#�{���P�[�m
+286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE#�f�����[�W
+287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE#�o�C�I�����g�Q�C��
+288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR#�����h�v���e�N�^�[
+306,0x9e, , 4, 0,6000,all, 0x300 //BD_LULLABY#�q���
+307,0x9f, , 4, 0, -1,enemy, 0x310 //BD_RICHMANKIM#�j�����h�̉�
+308,0xa0, , 4, 0, -1,enemy, 0x300 //BD_ETERNALCHAOS#�i���̍���
+309,0xa1, , 4, 0, -1,party, 0x300 //BD_DRUMBATTLEFIELD#�푾�ۂ̋���
+310,0xa2, , 4, 0, -1,party, 0x300 //BD_RINGNIBELUNGEN#�j�[�x�����O�̎w��
+311,0xa3, , 4, 0, -1,all, 0x300 //BD_ROKISWEIL#���L�̋���
+312,0xa4, , 4, 0, -1,party, 0x300 //BD_INTOABYSS#�[���̒���
+313,0xa5, , 4, 0, -1,party, 0x300 //BD_SIEGFRIED#�s���g�̃W�[�N�t���[�h
+317,0xa6, , 3, 0,3000,enemy, 0x100 //BA_DISSONANCE#�s���a��
+319,0xa7, , 3, 0, -1,all, 0x120 //BA_WHISTLE#���J
+320,0xa8, , 3, 0, -1,all, 0x120 //BA_ASSASSINCROSS#�[�z�̃A�T�V���N���X
+321,0xa9, , 3, 0, -1,all, 0x120 //BA_POEMBRAGI#�u���M�̎�
+322,0xaa, , 3, 0,6000,all, 0x920 //BA_APPLEIDUN#�C�h�D���̗ь�
+325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE#��������ȃ_���X
+327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING#�n�~���O
+328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME#����Y��Ȃ��Łc
+329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS#�K�^�̃L�X
+330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU#�T�[�r�X�t�H�[���[
+336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER#���Ȃ��Ɉ�������
+339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS#�ŃO�����h�N���X
+362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA#�o�W���J
+369,0xb3, , -1, 0,10000,all, 0x800 //PA_GOSPEL#�S�X�y��
+404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL#�t�H�O�E�H�[��
+405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB#�X�p�C�_�[�E�F�b�u
+484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
+488,0xb9, , 3, 0, -1,all, 0x000 //CG_HERMODE
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