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author | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-11-30 08:55:22 +0000 |
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committer | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-11-30 08:55:22 +0000 |
commit | fd435430623c01ec109f506c9afd1e3b46c03e7d (patch) | |
tree | 486ccda694a57891a8591347089905203d345d1c /db/skill_tree.txt | |
parent | 1a71202b477c6820b9193a1131a61c3c7b005924 (diff) | |
download | hercules-fd435430623c01ec109f506c9afd1e3b46c03e7d.tar.gz hercules-fd435430623c01ec109f506c9afd1e3b46c03e7d.tar.bz2 hercules-fd435430623c01ec109f506c9afd1e3b46c03e7d.tar.xz hercules-fd435430623c01ec109f506c9afd1e3b46c03e7d.zip |
* Made skill_tree.txt reading use sv_readdb. [Ai4rei]
- Added define for skill entry requirements.
- Reports duplicate skills within same job class.
- Updated comments for skill Berserk in skill_tree.txt, among others because they would cause errors the way they are read now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14524 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_tree.txt')
-rw-r--r-- | db/skill_tree.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/db/skill_tree.txt b/db/skill_tree.txt index 70ac495b8..d64f1fef7 100644 --- a/db/skill_tree.txt +++ b/db/skill_tree.txt @@ -1,4 +1,4 @@ -//JobNo,Skill-ID,MaxLV,Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name# +//JobNo,Skill-ID,MaxLV{,JobLV},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name# //Novice 0,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 0,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# @@ -853,7 +853,7 @@ 4008,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying# 4008,357,5,4,1,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration# 4008,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax# -4008,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra collumn after "MaxLevel" for Job Level 50 requeriment +4008,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement 4008,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce# 4008,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow# 4008,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike# @@ -1084,7 +1084,7 @@ 4014,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying# 4014,357,5,4,1,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration# 4014,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax# -4014,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //check this, the last ",0" shouldn't be needed I think +4014,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement 4014,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce# 4014,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow# 4014,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike# |