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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-13 22:35:13 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-13 22:35:13 +0000 |
commit | b833ae56df9190c62169bd321a1ae0ee93f1ce7b (patch) | |
tree | c436d5a477518e716284b2eb75b29cd0d20f8e69 /db/skill_require_db.txt | |
parent | 20aa26ab041674f0c3cc91b7c4af0383e42a2d5a (diff) | |
download | hercules-b833ae56df9190c62169bd321a1ae0ee93f1ce7b.tar.gz hercules-b833ae56df9190c62169bd321a1ae0ee93f1ce7b.tar.bz2 hercules-b833ae56df9190c62169bd321a1ae0ee93f1ce7b.tar.xz hercules-b833ae56df9190c62169bd321a1ae0ee93f1ce7b.zip |
* Fixed some typos thanks to Christian
- also reduced aftercast delay of NJ_ISSEN
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10999 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_require_db.txt')
-rw-r--r-- | db/skill_require_db.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 198e13ccb..67bf71c26 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -388,9 +388,9 @@ 493,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_MISSION## 494,0,0,460:360:260:160:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_HIGH## 495,0,0,100,0,0,0,2,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_ONEHAND## -496,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT1## -497,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT2## -498,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT3## +496,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT1## +497,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT2## +498,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT3## 499,0,0,8,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER## 500,0,0,2,0,0,1,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING 501,0,0,10,0,0,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING |