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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-01 21:14:27 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-01 21:14:27 +0000 |
commit | 2c82c85e3857f9bcf513f4771f393f5f788f7f3f (patch) | |
tree | e29a43029cde3a36f8c43aadfb5a55195350599e /db/skill_require_db.txt | |
parent | 81a95db7c1ad0099c5198b1d891225918253fa29 (diff) | |
download | hercules-2c82c85e3857f9bcf513f4771f393f5f788f7f3f.tar.gz hercules-2c82c85e3857f9bcf513f4771f393f5f788f7f3f.tar.bz2 hercules-2c82c85e3857f9bcf513f4771f393f5f788f7f3f.tar.xz hercules-2c82c85e3857f9bcf513f4771f393f5f788f7f3f.zip |
- Added -DMAPREGSQL to Makefile, commented out by default for now.
- Fixed AL_WARP displaying "Unknown Area" selections when you don't have all memo points used up.
- Fixed alive_count not being reset on skill unitsetting, which leads to some groups not being cleared once all their units expire.
- Optimized Kahii, will now only show the amount of HP healed. Moved to skill_counter additional effect so it may trigger even on miss.
- SKA no longer blocks skills.
- Modified the AM_TWILIGHT* skills to require 200 medicine bowls.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6435 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_require_db.txt')
-rw-r--r-- | db/skill_require_db.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 80cee4043..3504e96be 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -385,9 +385,9 @@ 493,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_MISSION##
494,0,0,460:360:260:160:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_HIGH#ˆêŽŸ?ãˆÊ?E‹Æ‚Ì?°#
495,0,0,100,0,0,0,2,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_ONEHAND#ƒ?ƒ“ƒnƒ“ƒhƒNƒBƒNƒ“#
-496,0,0,200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[1#
-497,0,0,200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[2#
-498,0,0,200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3#
+496,0,0,200,0,0,0,99,0,0,none,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[1#
+497,0,0,200,0,0,0,99,0,0,none,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[2#
+498,0,0,200,0,0,0,99,0,0,none,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3#
499,0,0,8,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER#ƒr?[ƒXƒgƒXƒgƒŒƒCƒsƒ“ƒO#
//temp plugs
500,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
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