diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-14 21:35:53 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-14 21:35:53 +0000 |
commit | 11595c1ead1494189ecd8bbed1fa6252649b84f1 (patch) | |
tree | af409eb5d001e24539c88f83ef867e708dad7ea1 /db/skill_require_db.txt | |
parent | 1ed902348f70cfb24fa4d08c04853485853b4498 (diff) | |
download | hercules-11595c1ead1494189ecd8bbed1fa6252649b84f1.tar.gz hercules-11595c1ead1494189ecd8bbed1fa6252649b84f1.tar.bz2 hercules-11595c1ead1494189ecd8bbed1fa6252649b84f1.tar.xz hercules-11595c1ead1494189ecd8bbed1fa6252649b84f1.zip |
- Hiding cancels Close Confine.
- Added the move enable condition to High Jump and Jump Kick.
- ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk check if the skill is ground targetted.
- Moved the berserk_cancel_buffs code to status_change_start.
- Moved most checks of status_isimmune() to status_get_sc_def
- Allowed Endow skills to go through status_isinmune characters.
- Added variable type to skill_castend_nodamage_id which holds the value of SkillStatusChangeTable[skillid] to simplify code reading afterwards.
- Fixed PR_BENEDICTIO not taking away all SP
- Fixed the most horrible typo ever. (SC_STAN -> SC_STUN)
- Added StatusSkillChangeTable which returns the Skill for a given SC. Used in skill_additional_effect for SC cards.
- Removed the whole ugly static implementation of SkillStatusChangeTable, see status_initChangeTables() for new format which is much easier to read.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5278 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_require_db.txt')
-rw-r--r-- | db/skill_require_db.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index c7a1caab6..8772b7181 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -319,10 +319,10 @@ 418,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_READYCOUNTER
419,0,0,14:12:10:8:6:4:2,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_COUNTERKICK
420,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_DODGE
-421,0,0,70:60:50:40:30:20:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_JUMPKICK
+421,0,0,70:60:50:40:30:20:10,0,0,0,99,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_JUMPKICK
425,0,0,20:20:20:20:50:50:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_SEVENWIND
-426,0,0,50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_HIGHJUMP
+426,0,0,50,0,0,0,99,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_HIGHJUMP
427,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SG_FEEL
428,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SG_SUN_WARM
|