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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-11 11:57:38 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-11 11:57:38 +0000 |
commit | f0c1e95cef7c5e73686fa385838abc76cb585da3 (patch) | |
tree | 59e6f2f9efae651bf167c64278bdbaa80902dedf /db/skill_improvise_db.txt | |
parent | 39d366440ac8f14fb9573345395ba5517dbeb25c (diff) | |
download | hercules-f0c1e95cef7c5e73686fa385838abc76cb585da3.tar.gz hercules-f0c1e95cef7c5e73686fa385838abc76cb585da3.tar.bz2 hercules-f0c1e95cef7c5e73686fa385838abc76cb585da3.tar.xz hercules-f0c1e95cef7c5e73686fa385838abc76cb585da3.zip |
yet another minor performance improvement. walking mobs no longer waste bandwidth by sending clif_move to nearby players if they haven't been damaged recently. (bandwidth&process time saver <3)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15857 54d463be-8e91-2dee-dedb-b68131a5f0ec
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