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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-15 23:17:16 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-15 23:17:16 +0000 |
commit | 6b307bc0581d67112c2a46ac2d9783d5d755996e (patch) | |
tree | bf383db59e3b380eb4b172a548cec7c961ddaace /db/skill_db.txt | |
parent | 2da8fec6d72355289464e8943cdb4287978785f5 (diff) | |
download | hercules-6b307bc0581d67112c2a46ac2d9783d5d755996e.tar.gz hercules-6b307bc0581d67112c2a46ac2d9783d5d755996e.tar.bz2 hercules-6b307bc0581d67112c2a46ac2d9783d5d755996e.tar.xz hercules-6b307bc0581d67112c2a46ac2d9783d5d755996e.zip |
More Amon Ra related changes
- Dark Blessing and Blood Sucker now have a range of 9 tiles
- Small fixes on his skills again
- G_Khalitzburg is a bit slower now
Changes to skill.conf:
-mobs now can stack ground skills by default
-mobs can place unlimited ground skills
-format for land_skill_limit changed
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6614 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index 795ed22b9..71d0c7edf 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -218,11 +218,11 @@ 196,0,0,4,0,1,0,10,1,no,0,2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons#
197,0,0,4,0,1,0,10,1,no,0,2,0,none,0 //NPC_EMOTION#Emotion#
198,0,0,4,0,1,0,10,1,no,0,2,0,magic,0 //NPC_TRANSFORMATION#Transformation#
-199,-1,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood#
+199,9,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood#
200,9,6,1,7,0,0,10,1,no,0,2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain#
201,0,0,4,0,1,0,10,1,no,0,2,0,weapon,0 //NPC_KEEPING#Keeping#
202,2,6,1,7,0,0,5,1,no,0,2,0,misc,0 //NPC_DARKBREATH#Dark Breath#
-203,1,6,1,7,1,0,10,1,no,0,2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing#
+203,9,6,1,7,1,0,10,1,no,0,2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing#
204,0,0,4,0,1,0,10,1,no,0,2,0,magic,0 //NPC_BARRIER#Barrier#
205,0,0,4,0,1,0,10,1,no,0,2,0,weapon,0 //NPC_DEFENDER#Defender#
206,1,6,1,-1,1,0,10,1,no,0,2,0,weapon,0 //NPC_LICK#Lick#
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