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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-10 14:25:32 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-10 14:25:32 +0000 |
commit | 5ab87d86bb158110fc7b32d9e1cd9ff39ace37cf (patch) | |
tree | 17dffecbf004bda824dc805f29e0bc71a128c2dd /db/skill_db.txt | |
parent | 911c7aa759e427e78185e370512886c36dfab83f (diff) | |
download | hercules-5ab87d86bb158110fc7b32d9e1cd9ff39ace37cf.tar.gz hercules-5ab87d86bb158110fc7b32d9e1cd9ff39ace37cf.tar.bz2 hercules-5ab87d86bb158110fc7b32d9e1cd9ff39ace37cf.tar.xz hercules-5ab87d86bb158110fc7b32d9e1cd9ff39ace37cf.zip |
- Fixed two instances in the login-sql server where the ip in the log-login table was being stored backwards.
- Now when a skill's range is 0 and the skill is NOT casted on self, it will take the basic weapon's range (without Vulture/Snake Eye bonus).
- Now when a duration is not specified, sc_start/sc_start2/sc_start4 will try to guess the duration by extracting it from the skill_db (it uses skill_get_time on whatever skill is associated to the status-change using val1 as skill-level)
- Corrected that extra comma at the end of the Kaensin layout setup.
- Some cleanups on trade_tradeaccept to prevent packets being resent when they shouldn't.
- Corrected that ALLOW NULL thingie on main.sql
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8229 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index 3df736ec4..c8129c4d4 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -1,10 +1,13 @@ //id,range,hit,inf,pl,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count
// 01 ID
-// 02 range (combo skills do not check for range when used)
+// 02 range (combo skills do not check for range when used, if 0 and skill is
+// not inf = 4, use base weapon's range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
-// 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind, 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality)
-// 06 nk (0- normal skill, 1-no damage skill, 2-splash damage skill, 3-no damage area skill, 4-splash and split damage skill)
+// 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind,
+// 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality)
+// 06 nk (0- normal skill, 1-no damage skill, 2-splash damage skill,
+// 3-no damage area skill, 4-splash and split damage skill)
// 07 splash/effect range (-1 for screen-wide)
// 08 MaxLv
// 09 Number of hits (when positive, damage is increased by hits,
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