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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-05 16:05:59 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-05 16:05:59 +0000 |
commit | e6d6ac529697433258a6bfa4d8819b371dfd85cb (patch) | |
tree | bcaadbcfc7339e304cf7165999aff2fb7befa5ca /db/skill_db.txt | |
parent | c4da477460bb8efa6ff288d999692c17833dd5f3 (diff) | |
download | hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.tar.gz hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.tar.bz2 hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.tar.xz hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.zip |
- Merged some skill db data of NJ skills, thanks to RockmanEXE
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index 1dc4d49d6..640120899 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -559,7 +559,7 @@ 535,0,8,4,3,0,2,10,5:5:6:6:7:7:8:8:9:9,no,0,0,0,magic,0 //NJ_KAENSIN#NJ_KAENSIN#
536,9,8,1,3,1,2,5,3,no,0,0,0,magic,0 //NJ_BAKUENRYU#NJ_BAKUENRYU#
537,9,8,1,1,0,0,10,1:2:3:4:5:6:7:7:7:7,no,0,0,0,magic,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU#
-538,2,6,2,0,1,0,10,1,no,0,0,0,magic,0 //NJ_SUITON#NJ_SUITON#
+538,9,6,2,0,1,0,10,1,no,0,0,0,magic,0 //NJ_SUITON#NJ_SUITON#
539,0,6,4,1,0,3,5,1,no,0,0,0,magic,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
540,9,8,1,4,0,0,10,1:2:2:3:3:4:4:5:5:6,no,0,0,0,magic,0 //NJ_HUUJIN#NJ_HUUJIN#
541,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI#
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