diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-14 18:46:41 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-14 18:46:41 +0000 |
commit | d83a44942aa80b5392a1b7cf519ccfe83ead0b6e (patch) | |
tree | da900aa664f3b95ce8f5a62877bd773a658cc103 /db/skill_db.txt | |
parent | 16d3c9a29e6418c61060e967ee355f833a5502a5 (diff) | |
download | hercules-d83a44942aa80b5392a1b7cf519ccfe83ead0b6e.tar.gz hercules-d83a44942aa80b5392a1b7cf519ccfe83ead0b6e.tar.bz2 hercules-d83a44942aa80b5392a1b7cf519ccfe83ead0b6e.tar.xz hercules-d83a44942aa80b5392a1b7cf519ccfe83ead0b6e.zip |
- Gravitional Field is now a MISC type of attack.
- battle_calc_return_damage now is only for BF_WEAPON attacks, added skill_magic_reflect to check whether a spell is bounced back or not.
- Magic reflection now effectively switches the caster/target (after damage has been calculated)
- Now when GTB completely blocks a spell, the spell animation will still come off, but with a single bolt and MISS damage.
- Removed hom_setting&0x2 since Homunculus can be hit by land spells.
- Monster Property now gives a Skill Failed message when attempted on players.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11203 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index e1e9b8dda..23e930950 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -523,7 +523,7 @@ 481,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //HP_MANARECHARGE#Mana Recharge# 482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 //PF_DOUBLECASTING#Double Casting# 483,9,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0 //HW_GANBANTEIN#Ganbantein# -484,9,6,2,2,0xB1,0,5,1,yes,0,0,0,magic,0 //HW_GRAVITATION#Gravity Field# +484,9,6,2,2,0x91,0,5,1,yes,0,0,0,misc,0 //HW_GRAVITATION#Gravity Field# 485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0 //WS_CARTTERMINATION#Cart Termination# 486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust# 487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0 //CG_LONGINGFREEDOM#Longing for Freedom# |