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author | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-29 10:23:11 +0000 |
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committer | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-29 10:23:11 +0000 |
commit | 3bc63f72702b2863f1439e69c6b5add1009a02c5 (patch) | |
tree | befa8038a634b39fcdac89160da9317b21bb307d /db/skill_db.txt | |
parent | 089657a99ef08deb2e7202e3d2af6382a2e874f2 (diff) | |
download | hercules-3bc63f72702b2863f1439e69c6b5add1009a02c5.tar.gz hercules-3bc63f72702b2863f1439e69c6b5add1009a02c5.tar.bz2 hercules-3bc63f72702b2863f1439e69c6b5add1009a02c5.tar.xz hercules-3bc63f72702b2863f1439e69c6b5add1009a02c5.zip |
- Applied Mpeg's work on GS
( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt )
- Fixed a syntax error in @showmobs
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8528 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index 358daf897..018df0cb9 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -524,18 +524,18 @@ 498,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3#
499,-9,8,4,-1,0,0,1,2,no,0,520,0,weapon,0 //HT_POWER#Beast Strafing#
//Temp Plugs(using bash as base)
-500,0,6,4,0,0,0,5,1,no,0,0,0,none,0 //GS_GLITTERING#Flip the Coin#
-501,-3,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_FLING#Fling#
+500,0,6,4,0,0,0,5,1,no,0,0,0,misc,0 //GS_GLITTERING#Flip the Coin#
+501,-3,6,1,-1,0,0,1,1,no,0,0,0,misc,0 //GS_FLING#Fling#
502,-3,8,1,-1,0,0,1,3,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action#
503,-3,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_BULLSEYE#Bulls Eye#
-504,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler#
-505,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment#
-506,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy#
+504,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler#
+505,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment#
+506,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy#
507,-3,6,1,8,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet#
-508,-3,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker#
+508,-3,6,1,-1,1,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker#
509,-3,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action#
510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SNAKEEYE#Snake Eye#
-511,-3,8,0,0,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action#
+511,-3,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action#
512,3,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking#
513,7,6,1,-1,1,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
514,3,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
@@ -545,7 +545,7 @@ 518,3,6,1,-1,0,0,10,1,no,0,0,0,weapon,5 //GS_DUST#Dust#
519,3,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster#
520,3,6,1,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
-521,3,6,2,0,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift#
+521,3,6,2,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift#
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN#
524,9,8,1,-1,0,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI#
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