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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-29 20:34:17 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-29 20:34:17 +0000 |
commit | 53e1375cb6926b55a1487b61e5616b299e34e2be (patch) | |
tree | 66c641be525b9db654c34f5ab008b813a34832f1 /db/skill_db.txt | |
parent | 9cde26c90a6c3e55eddbee619958aea9b22c8de7 (diff) | |
download | hercules-53e1375cb6926b55a1487b61e5616b299e34e2be.tar.gz hercules-53e1375cb6926b55a1487b61e5616b299e34e2be.tar.bz2 hercules-53e1375cb6926b55a1487b61e5616b299e34e2be.tar.xz hercules-53e1375cb6926b55a1487b61e5616b299e34e2be.zip |
- Added "do_abort" function to the core. It is invoked when the server has received a Segmentation Fault or Floating Point Exception signal. Currently the only one that uses it is the map-server, which then attempts to save all online characters before aborting.
- Note that due to the current coding of the sig plugin, do_abort will not be invoked if you use it! This plugin needs to be updated...
- Cleaned up a bit the change element code. val1 is the elemental level, val2 is the element now.
- Hardcoded the element and elemental level of SC_CHANGEUNDEAD.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10089 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index 3aee7235d..4eddf7404 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -386,7 +386,7 @@ 345,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKHELM#Break helm# 346,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKSHIELD#Break shield# 347,-1,6,1,9,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_UNDEADATTACK -348,9,0,1,9,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_CHANGEUNDEAD +348,9,0,1,9,0x1,0,5,1,no,0,0x2,0,magic,0 //NPC_CHANGEUNDEAD 349,0,6,4,0,0x1,0,10,0,no,0,0x2,0,weapon,0 //NPC_POWERUP 350,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0 //NPC_AGIUP 351,0,0,0,0,0x1,0,0,0,no,0,0x2,0,none,0 //NPC_SIEGEMODE |