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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-06 21:10:45 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-06 21:10:45 +0000 |
commit | 18b9549a0a8cfb0614c655d11f87f2acc7c8cc52 (patch) | |
tree | 937db1ac7ede04a8b43ce6324508ac75d3d6029c /db/skill_db.txt | |
parent | 1c0bab41587fced03042d70a91945f5917f3a29e (diff) | |
download | hercules-18b9549a0a8cfb0614c655d11f87f2acc7c8cc52.tar.gz hercules-18b9549a0a8cfb0614c655d11f87f2acc7c8cc52.tar.bz2 hercules-18b9549a0a8cfb0614c655d11f87f2acc7c8cc52.tar.xz hercules-18b9549a0a8cfb0614c655d11f87f2acc7c8cc52.zip |
- Corrected Ground Drift. Splash range of 3x3, stackable and placeable underneath others, cast time is 2 secs. It's considered ranged, and it's damage increase is defense ignoring, always neutral damage.
- Added Bull's Eye 0.5 sec cast time
- Corrected Bull's Eye implementation, it should deal normal damage against non brute/demi-human targets.
- GS_DUST is now considered a short-range attack
- Implemented Desperado's hit rate based on distance to caster as it's believed to behave.
- Suiton's Speed/Agi penalty will affect everyone when used in versus maps.
- GS_TRACKING's range is no longer affected by Snake Eye.
- Cleaned up some skill_trap_splash
- GS_FLING's defense reduction is now 5*lv%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9158 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index e57e41903..69cf2d275 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -545,7 +545,7 @@ 518,2,6,1,-1,0,0,10,1,no,0,0,0,weapon,5 //GS_DUST#Dust#
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster#
520,-9,6,1,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
-521,-9,6,2,-1,0,0,10,1,no,0,0,0,weapon,3 //GS_GROUNDDRIFT#Ground Drift#
+521,-9,6,2,-1,0,1,10,1,no,0,0,0,weapon,3 //GS_GROUNDDRIFT#Ground Drift#
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN#
524,9,8,1,-1,0,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI#
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