summaryrefslogtreecommitdiff
path: root/db/skill_db.txt
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-24 15:10:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-24 15:10:51 +0000
commitbcfd26477585eb8de9ec336cd201688e9314150e (patch)
tree69ace2996d9385022b8d5501fd9c3df78f3e62d5 /db/skill_db.txt
parent1e629a763c308781b17c03bc64e937006b568bac (diff)
downloadhercules-bcfd26477585eb8de9ec336cd201688e9314150e.tar.gz
hercules-bcfd26477585eb8de9ec336cd201688e9314150e.tar.bz2
hercules-bcfd26477585eb8de9ec336cd201688e9314150e.tar.xz
hercules-bcfd26477585eb8de9ec336cd201688e9314150e.zip
- Changed Land Protector's range back to 3.
- fixed unban unblocking players as well. - Fixed Volcano/Deluge/Violent Gale increasing damage based on element of attack instead of defense element of attacker. - Cleaned up the code of Magic Rod, fixed it not giving SP. - Moved the code of Hermod and Basilica to castend_pos2 so it should work now. - Modified the code of Ankle Snare so the status ends on unit's time-limit rather than when the snared object moves away. - Re-worded the water check of ST_WATER skills. - Allowed sc-cast reductions to be processed even when cast-time is instant (to let suffragium end even on instant-cast skills) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7855 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r--db/skill_db.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 253b20382..831c3a414 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -308,7 +308,7 @@
285,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VOLCANO#Volcano#
286,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge#
287,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind#
-288,7:7:9:9:11,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth#
+288,3,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth#
289,9,6,1,0,1,0,5,1,yes,0,0,0,magic,0 //SA_DISPELL#Dispel#
290,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus#
291,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_MONOCELL#Monocell#