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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-12 15:19:49 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-12 15:19:49 +0000 |
commit | d3446b8051e0f084721198b85c067597f26c5dfd (patch) | |
tree | cf3b13227a8de1a1c7c8b131c6b3bd96e94bdc7f /db/skill_db.txt | |
parent | 55ba4be17e2abefa0fdaa25c387bf30bdaf49332 (diff) | |
download | hercules-d3446b8051e0f084721198b85c067597f26c5dfd.tar.gz hercules-d3446b8051e0f084721198b85c067597f26c5dfd.tar.bz2 hercules-d3446b8051e0f084721198b85c067597f26c5dfd.tar.xz hercules-d3446b8051e0f084721198b85c067597f26c5dfd.zip |
- Changed the meaning of inf2=0x1000. Now it is used to "disable usage on enemies", which only works for non-aggressive (inf!=1) skills.
- If a skill is party/guild only (inf2 0x400/0x800) it will also be castable on enemies if the skill's inf is 1 (offensive target)
- Corrected the mob behaviour when it locks into an enemy it can't chase. Previously it would get stuck on a lock->unlock->lock loop, with each unlock resetting the "random walk" timer, causing the mob to just idle in place. Now they will attempt idle skills and no longer reset the "random walk" timer, so they behave as if they were in Idle state properly.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10234 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index 868a11d58..ad169ee85 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -32,9 +32,9 @@ // 0x0080- trap // 0x0100- skill that damages/targets yourself // 0x0200- cannot be casted on self (if inf = 4, auto-select target skill) -// 0x0400- usable only on party-members -// 0x0800- usable only on guild-mates -// 0x1000- allow usage on enemies too (use with 0x0400/0x0800) +// 0x0400- usable only on party-members (and enemies if skill is offensive) +// 0x0800- usable only on guild-mates (and enemies if skill is offensive) +// 0x1000- disable usage on enemies (for non-offensive skills). // 13 maxcount: max amount of skill instances to place on the ground when // player_land_skill_limit/monster_land_skill_limit is enabled. // 14 attack type (none, weapon, magic, misc) @@ -327,7 +327,7 @@ 286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge# 287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind# 288,3,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth# -289,9,6,1,0,0x1,0,5,1,yes,0,0x1E00,0,magic,0 //SA_DISPELL#Dispel# +289,9,6,1,0,0x1,0,5,1,yes,0,0xE00,0,magic,0 //SA_DISPELL#Dispel# 290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus# 291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_MONOCELL#Monocell# 292,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_CLASSCHANGE#Class Change# @@ -412,7 +412,7 @@ 371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0 //CH_TIGERFIST#Glacier Fist# 372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0 //CH_CHAINCRUSH#Chain Crush Combo# 373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 //PF_HPCONVERSION#Health Conversion# -374,9,6,16,0,0x1,0,1,1,yes,0,0x1E00,0,none,0 //PF_SOULCHANGE#Soul Exhale# +374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0 //PF_SOULCHANGE#Soul Exhale# 375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0 //PF_SOULBURN#Soul Siphon# 376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0 //ASC_KATAR#Advanced Katar Mastery# //377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0 //ASC_HALLUCINATION#Hallucination Walk# @@ -434,7 +434,7 @@ 393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //CR_SYNTHESISPOTION#Potion Synthesis# 394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0 //CG_ARROWVULCAN#Vulcan Arrow# 395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2 //CG_MOONLIT#Sheltering Bliss# -396,-1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0 //CG_MARIONETTE#Marionette Control# +396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0 //CG_MARIONETTE#Marionette Control# 397,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#Spiral Pierce# 398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //LK_HEADCRUSH#Traumatic Blow# 399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //LK_JOINTBEAT#Vital Strike# |