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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-21 20:54:22 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-21 20:54:22 +0000 |
commit | 48e10b3db33490516e6fe9562d96cfa497be025e (patch) | |
tree | b6b28855db8a429ca73225f5033dadca8c1275e6 /db/skill_db.txt | |
parent | 11414d1e6ba30951ca99071255d479b64858464f (diff) | |
download | hercules-48e10b3db33490516e6fe9562d96cfa497be025e.tar.gz hercules-48e10b3db33490516e6fe9562d96cfa497be025e.tar.bz2 hercules-48e10b3db33490516e6fe9562d96cfa497be025e.tar.xz hercules-48e10b3db33490516e6fe9562d96cfa497be025e.zip |
- Corrected GS_DISARM, it is now a normal attack, which, when it connects, has a chance to do strip weapon ar a 3*lv% rate (modified by dex)
- Fixed GS_PIERCINGSHOT, it should ignore defense
- Corrected Gatling Fever costing SP when trying to turn it off. Also, speed increases bonuses won't take effect while it's active.
- Updated the main makefile with a new OPT line. It is commented by default since it only works with GCC 4.X, when unset, it will hide away a huge amount of warnings that have to do with stuff that is not gonna be corrected in eA anyway.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9287 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index cf9e49797..a2ebd2bd7 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -537,7 +537,7 @@ 510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SNAKEEYE#Snake Eye#
511,-9,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action#
512,-9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking#
-513,-9,6,1,-1,1,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
+513,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
514,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
515,-9,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower#
516,0,8,4,-1,2,3,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
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