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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-24 15:10:51 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-24 15:10:51 +0000 |
commit | bcfd26477585eb8de9ec336cd201688e9314150e (patch) | |
tree | 69ace2996d9385022b8d5501fd9c3df78f3e62d5 /db/skill_db.txt | |
parent | 1e629a763c308781b17c03bc64e937006b568bac (diff) | |
download | hercules-bcfd26477585eb8de9ec336cd201688e9314150e.tar.gz hercules-bcfd26477585eb8de9ec336cd201688e9314150e.tar.bz2 hercules-bcfd26477585eb8de9ec336cd201688e9314150e.tar.xz hercules-bcfd26477585eb8de9ec336cd201688e9314150e.zip |
- Changed Land Protector's range back to 3.
- fixed unban unblocking players as well.
- Fixed Volcano/Deluge/Violent Gale increasing damage based on element of attack instead of defense element of attacker.
- Cleaned up the code of Magic Rod, fixed it not giving SP.
- Moved the code of Hermod and Basilica to castend_pos2 so it should work now.
- Modified the code of Ankle Snare so the status ends on unit's time-limit rather than when the snared object moves away.
- Re-worded the water check of ST_WATER skills.
- Allowed sc-cast reductions to be processed even when cast-time is instant (to let suffragium end even on instant-cast skills)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7855 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index 253b20382..831c3a414 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -308,7 +308,7 @@ 285,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VOLCANO#Volcano#
286,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge#
287,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind#
-288,7:7:9:9:11,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth#
+288,3,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth#
289,9,6,1,0,1,0,5,1,yes,0,0,0,magic,0 //SA_DISPELL#Dispel#
290,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus#
291,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_MONOCELL#Monocell#
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