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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-01-04 18:05:41 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-01-04 18:05:41 +0000
commitca8e7b4d7621570ee770dd6114eab9986f13accd (patch)
treefe0ed86847b3f9264d352d666fb1e6dcf3a54b6b /db/skill_cast_db_re.txt
parent38fc07331284161a3833c295dfa3633d3eecfa66 (diff)
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Re-designed /db/ folder structure as previously discussed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15390 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//=====================================================================================================
-//-- skil_cast_db_re.txt: entries in this file override skill_cast_db.txt -- file only used in Ragnarok Renewal Mode
-//=====================================================================================================
-// Skill Times Database
-//
-// Structure of Database:
-// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
-//== Explained:
-// CastingTime : time to cast this skill, in miliseconds
-// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
-// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
-// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
-// Cool Down : amount of time until character can re-use this skill, in miliseconds
-//== Extra
-// On all fields you can use ':' as a delimiter to level-specific values,
-// - Example using SM_PROVOKE
-// - Original:6,0,0,0,30000,0,1000
-// - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
-// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
-//==========================================
-