summaryrefslogtreecommitdiff
path: root/db/skill_cast_db.txt
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-14 00:05:13 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-14 00:05:13 +0000
commit5a1b01d69d45b054aef505abdb693c8fc3fdd213 (patch)
treea5c56c6e512a01c64d731c21f41d6ee6f76d6e2e /db/skill_cast_db.txt
parentb833ae56df9190c62169bd321a1ae0ee93f1ce7b (diff)
downloadhercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.gz
hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.bz2
hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.xz
hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.zip
- Modified map_foreachinrange so that you can also specify the max length of the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills.
- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath). - skill_calc_heal now takes the target as argument to properly support Critical Wounds - battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks. - cleaned up the 'description' field in skill.c, added skill_get_desc to it - Removed 'splash' support from Lex Divina as it is no longer needed. - Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight) - Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%) - Uncommented the 'new' npc skills from mob_skill_db as they are implemented now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_cast_db.txt')
-rw-r--r--db/skill_cast_db.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index 6f2c6c61c..5e390509f 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -678,7 +678,7 @@
404,0,0,0,20000,10000
//-- PF_SPIDERWEB
405,0,0,0,30000,8000
-//-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3)
+//-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3))
406,500,500,0,0,10000:5000:120000
//-- ASC_CDP
407,0,500,0,0,0
@@ -930,8 +930,8 @@
655,0,0,0,0,30000
//-- NPC_ACIDBREATH
657,0,0,0,0,30000
-//-- NPC_DRAGONFEAR
-659,0,0,0,0,30000
+//-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Curse(lv2), Silence(lv3) and Bleeding (lv4))
+659,0,0,0,0,5000:30000:30000:30000
//-- NPC_BLEEDING
660,0,0,0,0,30000
//-- NPC_HELLJUDGEMENT