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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-08 17:33:24 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-08 17:33:24 +0000
commit62cf686313c8c25a3c78e67b82917fd56fa6e2a6 (patch)
treec26a1a6c395a8c424c4c1c29c8085f30e70e8900 /db/skill_cast_db.txt
parent3f355729f457c4138f78a71c5019a208f2597e3c (diff)
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- Increased max number of tries to find a random spot in maps to 1000 since some maps have so many non-walkable tiles it's hard to find one in just 100 tries.
- Reduced Stun duration of multiple skills to 3 secs. Skills affected: Meteor Storm, Land Mine, Bash (fatal blow), Throw Stone, NPC_LICK, Raid, shield Charge, Cart Termination. - status_set_viewdata will remove the Wedding Option status when you set a class that is not wedding. - Removed the Job_Novice range check in pcdb_checkid since it's causing warnings when checking versus vd->class_ (and when will we use a negative value class anyway?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6518 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_cast_db.txt')
-rw-r--r--db/skill_cast_db.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index fd5a6f391..eade6637a 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -174,7 +174,7 @@
81,700,2000,0,500,0
//-- WZ_METEOR
-83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,3200:3400:3600:3800:4000:4200:4400:4600:4800:5000
+83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,3000
//-- WZ_JUPITEL
84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0
//-- WZ_VERMILION
@@ -216,7 +216,7 @@
//-- HT_SKIDTRAP
115,0,0,0,300000:240000:180000:120000:60000,0
//-- HT_LANDMINE
-116,0,0,0,200000:160000:120000:80000:40000,6000:7000:8000:9000:10000:11000
+116,0,0,0,200000:160000:120000:80000:40000,3000
//-- HT_ANKLESNARE
117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000
//-- HT_SHOCKWAVE
@@ -264,7 +264,7 @@
143,0,0,0,600000,0
//-- SM_FATALBLOW
-145,0,0,0,0,8000
+145,0,0,0,0,3000
//-- AC_CHARGEARROW
148,1500,0,0,0,0
@@ -274,7 +274,7 @@
//-- TF_PICKSTONE
151,500,0,0,0,0
//-- TF_THROWSTONE
-152,0,100,0,0,8000
+152,0,100,0,3000,8000
//-- MC_LOUD
155,0,0,0,300000,0
@@ -311,7 +311,7 @@
204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0
//-- NPC_LICK
-206,0,0,0,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000
+206,0,0,0,0,3000
//-- NPC_HALLUCINATION
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0
//==========================================
@@ -322,7 +322,7 @@
212,0,500,0,0,0
//-- RG_RAID
-214,0,0,0,0,8000:9000:10000:11000:12000
+214,0,0,0,3000,8000:9000:10000:11000:12000
//-- RG_STRIPEWEAPON
215,1000,1000,0,75000:90000:105000:120000:135000,0
//-- RG_STRIPSHIELD
@@ -363,7 +363,7 @@
//-- CR_AUTOGUARD
249,0,0,0,300000,0
//-- CR_SHIELDCHARGE
-250,0,0,0,0,8000:9000:10000:11000:12000
+250,0,0,0,0,3000
//-- CR_SHIELDBOOMERANG
251,0,700,0,0,0
//-- CR_REFLECTSHIELD
@@ -779,7 +779,7 @@
//-- HW_GRAVITATION
484,5000,2000,0,5000:6000:7000:8000:9000,0
//-- WS_CARTTERMINATION
-485,0,0,0,0,6000:7000:8000:9000:10000:11000
+485,0,0,0,0,3000
//-- WS_OVERTHRUSTMAX
486,0,0,0,180000,0
//-- CG_LONGINGFREEDOM