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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-07 17:43:53 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-07 17:43:53 +0000
commit184f0ed51d24cbc1eac68becfadfa6c7e50e9403 (patch)
treeb1d213b9be05f21108fac92b86fb1b8eb8ef2f81 /db/skill_cast_db.txt
parent1af5eb4ad8b5a03e430772ececf37f3986d0d537 (diff)
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- Cleaned some of mpeg's updated work.
- Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers. - Simplified the Tatami Gaeshi code. - Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around. - Fixed KAENSIN clearing out SUITON cells and viceversa. - The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point. - Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8165 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_cast_db.txt')
-rw-r--r--db/skill_cast_db.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index 27d99c583..4540481ce 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -885,8 +885,8 @@
525,1000,1000,0,0,0
//-- NJ_ZENYNAGE
526,0,5000,0,0,0
-//-- NJ_TATAMIGAESHI // Duration1 used for SC_TATAMIGAESHI and ground visual effect and Duration2 for "damage-can-be-done" duration
-527,0,3000,0,3000,200 // ex> Skill will only hit during 200 first ticks (concretely do only 1 hit just after being casted)
+//-- NJ_TATAMIGAESHI // Duration1 is land-effect. Duration2 is the range-inmunity effect
+527,0,3000,0,500,3000
//-- NJ_KASUMIKIRI // Delay unknown (if there is one)
528,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
//-- NJ_SHADOWJUMP // Delay unknown (if there is one)