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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-06 21:10:45 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-06 21:10:45 +0000 |
commit | 18b9549a0a8cfb0614c655d11f87f2acc7c8cc52 (patch) | |
tree | 937db1ac7ede04a8b43ce6324508ac75d3d6029c /db/skill_cast_db.txt | |
parent | 1c0bab41587fced03042d70a91945f5917f3a29e (diff) | |
download | hercules-18b9549a0a8cfb0614c655d11f87f2acc7c8cc52.tar.gz hercules-18b9549a0a8cfb0614c655d11f87f2acc7c8cc52.tar.bz2 hercules-18b9549a0a8cfb0614c655d11f87f2acc7c8cc52.tar.xz hercules-18b9549a0a8cfb0614c655d11f87f2acc7c8cc52.zip |
- Corrected Ground Drift. Splash range of 3x3, stackable and placeable underneath others, cast time is 2 secs. It's considered ranged, and it's damage increase is defense ignoring, always neutral damage.
- Added Bull's Eye 0.5 sec cast time
- Corrected Bull's Eye implementation, it should deal normal damage against non brute/demi-human targets.
- GS_DUST is now considered a short-range attack
- Implemented Desperado's hit rate based on distance to caster as it's believed to behave.
- Suiton's Speed/Agi penalty will affect everyone when used in versus maps.
- GS_TRACKING's range is no longer affected by Snake Eye.
- Cleaned up some skill_trap_splash
- GS_FLING's defense reduction is now 5*lv%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9158 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_cast_db.txt')
-rw-r--r-- | db/skill_cast_db.txt | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 113eaa4db..243998795 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -850,6 +850,8 @@ 500,0,0,0,600000,0
//-- GS_FLING
501,0,0,0,30000,0
+//-- GS_BULLSEYE
+503,500,0,0,0,0
//-- GS_MADNESSCANCEL
504,0,0,0,15000,0
//-- GS_ADJUSTMENT
@@ -876,8 +878,8 @@ 519,1000,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000
//-- GS_SPREADATTACK // Delay unknown (if there is one, other that aspd)
520,1000,0,0,0,0
-//-- GS_GROUNDDRIFT // Delay unknown (if there is one, other that aspd)
-521,1000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000
+//-- GS_GROUNDDRIFT
+521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000
//==========================================
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