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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-21 21:17:25 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-21 21:17:25 +0000
commitc7603c50a23591bcb7a44de7f5495a7dbae8d63b (patch)
tree4e9914bfc26ee4fbff8787e7cc17dfe928466a4d /db/skill_cast_db.txt
parent48e10b3db33490516e6fe9562d96cfa497be025e (diff)
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* Fixed all cast times and delays of Gunslinger skills
- cast time of Dust is reduced by dex - Tracking cast time cannot be reduced by anything - Increase Accuracy requires 4 coins instead of 2 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9288 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_cast_db.txt')
-rw-r--r--db/skill_cast_db.txt34
1 files changed, 16 insertions, 18 deletions
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index 243998795..11c3284b1 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -853,31 +853,29 @@
//-- GS_BULLSEYE
503,500,0,0,0,0
//-- GS_MADNESSCANCEL
-504,0,0,0,15000,0
+504,3000,4000,0,15000,0
//-- GS_ADJUSTMENT
-505,0,0,0,30000,0
+505,1000,1000,0,30000,0
//-- GS_INCREASING
-506,0,0,0,60000,0
-//-- GS_CRACKER // No clue for duration2 (stun time)
-508,0,0,0,0,5000
-//-- GS_TRACKING // Delay unknown
+506,0,1000,0,60000,0
+//-- GS_CRACKER
+508,0,1000,0,0,5000
+//-- GS_TRACKING
512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0
-//-- GS_DISARM // Cast&Delay unknown (temp values). No clue for Duration1 (Strip time)...
-513,1000,0,0,30000,0
-//-- GS_PIERCINGSHOT // Cast&Delay unknown (temp values). No clue for Duration2 (Bleeding time)
-514,1000,0,0,0,120000
-//-- GS_RAPIDSHOWER // Delay must be checked (maybe 0(ASPD)...)
+//-- GS_DISARM
+513,0,0,0,30000,0
+//-- GS_PIERCINGSHOT
+514,1500,0,0,0,120000
+//-- GS_RAPIDSHOWER
515,0,1000,0,0,0
-//-- GS_DESPERADO // Delay must be checked (very likely to be 1s though)
+//-- GS_DESPERADO
516,0,1000,1000,1000,0
//-- GS_GATLINGFEVER
-517,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0
-//-- GS_DUST // Delay must be checked (very long with low agi, still long with full agi, so it must be correct...)
-518,1000,0,0,0,0
+517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0
+//-- GS_DUST
+518,1000,1000,0,0,0
//-- GS_FULLBUSTER
-519,1000,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000
-//-- GS_SPREADATTACK // Delay unknown (if there is one, other that aspd)
-520,1000,0,0,0,0
+519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000
//-- GS_GROUNDDRIFT
521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000
//==========================================