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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-09-30 19:54:58 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-09-30 19:54:58 +0000
commit00f4b25981be9632f662ff055bae81ad3d49694f (patch)
tree17367c22fcb04f9e7ac12f697ed4adada89871eb /db/refine_db.txt
parentc16d2c8445d40e1966b12353054df33e9de6897a (diff)
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* Fixed skill_calc_heal applying heal bonuses only to AL_HEAL.
* Still working on updating the status window to display properly. * Refine bonuses on armor now apply properly. (+1 additional bonus for every 4 refines.) Refining in general now goes up to 20. * Criticals will now no longer ignore defense, but will still always hit. * Converted m/def2 to a short, for testing status window update, will eventually need to surpass 32k. Good like this for now while we work on it. * Cleaned up some minor things relating tot he arch bishop skill update. * Applied some of the 30/08/2011 kRO updates to arch bishop skills. * Added more SI_ Constants from newer clients to status.h. * Added constants to the database for future updates. * Updated Runestones and creation items. * Added Runestone delays to item_delay. * Added Runestones receipies to produce_db. * Added dummy rates to refine_db. * Added Rune Knight skills to skill_cast_db * Updated Rune Knight skills, and Arch Bishop skills. * Updated SP requirements in skill_require_db. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14964 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/refine_db.txt')
-rw-r--r--db/refine_db.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/db/refine_db.txt b/db/refine_db.txt
index ee234dc6a..1626fa6d8 100644
--- a/db/refine_db.txt
+++ b/db/refine_db.txt
@@ -3,8 +3,8 @@
// Armor defense is done in percentage (ie 70 = .7 def)
// Weapons are whole numbers (ie 3 = 3 atk)
- 100, 200, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Armor
- 2, 3, 7, 100,100,100,100,100,100,100, 60, 40, 20, // Lv.1 Weapons
- 3, 5, 6, 100,100,100,100,100,100, 60, 40, 20, 20, // Lv.2 Weapons
- 5, 8, 5, 100,100,100,100,100, 60, 50, 20, 20, 20, // Lv.3 Weapons
- 7, 13, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Lv.4 Weapons
+ 100, 200, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Armor
+ 2, 3, 7, 100,100,100,100,100,100,100, 60, 40, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Lv.1 Weapons
+ 3, 5, 6, 100,100,100,100,100,100, 60, 40, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Lv.2 Weapons
+ 5, 8, 5, 100,100,100,100,100, 60, 50, 20, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Lv.3 Weapons
+ 7, 13, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Lv.4 Weapons