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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-09-30 19:54:58 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-09-30 19:54:58 +0000 |
commit | 00f4b25981be9632f662ff055bae81ad3d49694f (patch) | |
tree | 17367c22fcb04f9e7ac12f697ed4adada89871eb /db/refine_db.txt | |
parent | c16d2c8445d40e1966b12353054df33e9de6897a (diff) | |
download | hercules-00f4b25981be9632f662ff055bae81ad3d49694f.tar.gz hercules-00f4b25981be9632f662ff055bae81ad3d49694f.tar.bz2 hercules-00f4b25981be9632f662ff055bae81ad3d49694f.tar.xz hercules-00f4b25981be9632f662ff055bae81ad3d49694f.zip |
* Fixed skill_calc_heal applying heal bonuses only to AL_HEAL.
* Still working on updating the status window to display properly.
* Refine bonuses on armor now apply properly. (+1 additional bonus for every 4 refines.) Refining in general now goes up to 20.
* Criticals will now no longer ignore defense, but will still always hit.
* Converted m/def2 to a short, for testing status window update, will eventually need to surpass 32k. Good like this for now while we work on it.
* Cleaned up some minor things relating tot he arch bishop skill update.
* Applied some of the 30/08/2011 kRO updates to arch bishop skills.
* Added more SI_ Constants from newer clients to status.h.
* Added constants to the database for future updates.
* Updated Runestones and creation items.
* Added Runestone delays to item_delay.
* Added Runestones receipies to produce_db.
* Added dummy rates to refine_db.
* Added Rune Knight skills to skill_cast_db
* Updated Rune Knight skills, and Arch Bishop skills.
* Updated SP requirements in skill_require_db.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14964 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/refine_db.txt')
-rw-r--r-- | db/refine_db.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/db/refine_db.txt b/db/refine_db.txt index ee234dc6a..1626fa6d8 100644 --- a/db/refine_db.txt +++ b/db/refine_db.txt @@ -3,8 +3,8 @@ // Armor defense is done in percentage (ie 70 = .7 def) // Weapons are whole numbers (ie 3 = 3 atk) - 100, 200, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Armor - 2, 3, 7, 100,100,100,100,100,100,100, 60, 40, 20, // Lv.1 Weapons - 3, 5, 6, 100,100,100,100,100,100, 60, 40, 20, 20, // Lv.2 Weapons - 5, 8, 5, 100,100,100,100,100, 60, 50, 20, 20, 20, // Lv.3 Weapons - 7, 13, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Lv.4 Weapons + 100, 200, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Armor + 2, 3, 7, 100,100,100,100,100,100,100, 60, 40, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Lv.1 Weapons + 3, 5, 6, 100,100,100,100,100,100, 60, 40, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Lv.2 Weapons + 5, 8, 5, 100,100,100,100,100, 60, 50, 20, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Lv.3 Weapons + 7, 13, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Lv.4 Weapons |