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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-25 21:59:55 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-25 21:59:55 +0000 |
commit | 7d88aa25325ec2013323a31b606525edc02553ef (patch) | |
tree | 49111b5c11e3bf4cf3d464631d7506aa14a3c5b3 /db/refine_db.txt | |
parent | dbf2fd23c69608ead75e968d5ede7e5ebf9fcea9 (diff) | |
download | hercules-7d88aa25325ec2013323a31b606525edc02553ef.tar.gz hercules-7d88aa25325ec2013323a31b606525edc02553ef.tar.bz2 hercules-7d88aa25325ec2013323a31b606525edc02553ef.tar.xz hercules-7d88aa25325ec2013323a31b606525edc02553ef.zip |
Added correct packets for the food item creation window.
Added script command 'cooking' to activate this window and applied it to the 5 cooking kit items.
Renamed the cooking quest variable to cooking_q to avoid a naming collision with the new script command.
(You need to manually rename all occurences of this variable in your txt-savefile/sql-database if you want to preserve player progress.)
The code still relies on the messy skill_produce_mix logic and still uses completely custom equations. To be fixed in a separate commit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13628 54d463be-8e91-2dee-dedb-b68131a5f0ec
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