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authorshennetsind <ind@henn.et>2013-05-17 13:53:41 -0300
committershennetsind <ind@henn.et>2013-05-17 13:53:41 -0300
commit9080a58e2184eeb36b30e6dc653ec5459b3acfb1 (patch)
treee7bc8f866c29ab876b18fd17c165ac47becfe43c /db/re
parent3820bd7e7715bc84f458cf1bf466e6377a2d2e46 (diff)
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MOTD redesign
much more flexible, as per community suggestion in http://hercules.ws/board/topic/320-motd-change-suggestion/ dropped motd_type config new motd is at npc/MOTD.txt dropped @motd, @gmotd commands Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'db/re')
-rw-r--r--db/re/map_zone_db.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf
index ea995b712..96dbd0c7a 100644
--- a/db/re/map_zone_db.conf
+++ b/db/re/map_zone_db.conf
@@ -47,8 +47,8 @@ zones: (
skill_damage_cap: {
//Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage,
// (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h)
- // to players and monsters.
- //MG_FIREBOLT: (50,"PLAYER | MONSTER")
+ // when cast vs players and monsters.
+ //MG_COLDBOLT: (50,"PLAYER | MONSTER")
}
},
{