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authorshennetsind <ind@henn.et>2013-07-11 14:32:05 -0300
committershennetsind <ind@henn.et>2013-07-11 14:32:05 -0300
commit0a1c06b267e549877e0617fe19963b5b7c8c937c (patch)
tree228ab350473b07154d4bcf0ead0d93f163f6d6a8 /db/re
parente3761a81ba4c941ba04a2b6b1f161a6e1402ebe9 (diff)
parent0683c5f38cdefa3735c3d0abc1b74abaa68cf5c4 (diff)
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Merge branch 'master' of https://github.com/HerculesWS/Hercules
Diffstat (limited to 'db/re')
-rw-r--r--db/re/map_zone_db.conf21
-rw-r--r--db/re/skill_tree.conf2
2 files changed, 14 insertions, 9 deletions
diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf
index 96dbd0c7a..f51fd8fc6 100644
--- a/db/re/map_zone_db.conf
+++ b/db/re/map_zone_db.conf
@@ -9,17 +9,22 @@
//= http://hercules.ws/board/
//====================================================
//= Hercules Map Zone Database [Ind/Hercules]
-//==
+//================ More Information ==================
+//= http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
+//= (TODO: replace with wiki link and detail the wiki page in a decent format ^)
+//====================================================
+//================ Description =======================
//= A unlimited number of zones may be created, a zone
//= may be used to create a set of disabled items, disabled skills
-//= and mapflags to be used by as many maps as one chooses,
-//= maps can be linked to a specific zone through the zone mapflag
-//= '<map name><tab>mapflag<tab>zone<tab><zone name>'
-//== available types for 'disabled_skills':
+//= and mapflags to be used by as many maps as one chooses.
+//= Maps can be linked to a specific zone through the zone mapflag
+//= '<map name><tab>mapflag<tab>zone<tab><zone name>'.
+//====================================================
+//= Available types for 'disabled_skills':
//= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
-//== More on
-//= http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
-//= (TODO: replace with wiki link and detail the wiki page in a decent format ^)
+//====================================================
+
+
zones: (
{
/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index 3cd90f201..28908c0e7 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -8,7 +8,7 @@
//=
//= http://hercules.ws/board/
//================= More Information =================
-// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ <desc~!>
+// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
Job_Name: { //Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)