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author | Michieru <Michieru@users.noreply.github.com> | 2014-11-24 14:48:59 +0100 |
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committer | Michieru <Michieru@users.noreply.github.com> | 2014-11-24 14:48:59 +0100 |
commit | 0623d4ff87906d9ea0aee7bf612da2d1afdee1cd (patch) | |
tree | 65c704a8ca804f3bcfe8375c488a62acef14510b /db/re/skill_unit_db.txt | |
parent | 308570a239a7211aed068c3855d15c7d16f3d3b4 (diff) | |
download | hercules-0623d4ff87906d9ea0aee7bf612da2d1afdee1cd.tar.gz hercules-0623d4ff87906d9ea0aee7bf612da2d1afdee1cd.tar.bz2 hercules-0623d4ff87906d9ea0aee7bf612da2d1afdee1cd.tar.xz hercules-0623d4ff87906d9ea0aee7bf612da2d1afdee1cd.zip |
* 1st Transcendent Spirit, monster position lag fixes
- 1st Transcendent Spirit will now work as on official servers (#116)
* The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50
* It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses
* Agi Up and Blessing will now cancel the soul link
- Fixed various problems that caused position lags on the client (#118)
* Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior
* Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed
* OFFICIAL_WALKPATH now also applies to monsters
* If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client
* Direction fixes
- Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322)
- Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322)
- Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu
* Magnum Break damage fixed
- Targets two cells away will now only take 100%+10%*level damage (#108)
Diffstat (limited to 'db/re/skill_unit_db.txt')
-rw-r--r-- | db/re/skill_unit_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt index 87afd2da2..f0f359bcc 100644 --- a/db/re/skill_unit_db.txt +++ b/db/re/skill_unit_db.txt @@ -52,7 +52,7 @@ 125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX 140,0x92, , -1, 1,1000,enemy, 0x000 //AS_VENOMDUST 220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI -229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION +229,0xb1, , 0, 1, 500,enemy, 0x006 //AM_DEMONSTRATION 254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS 285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO 286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE |