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authorMichieru <Michieru@users.noreply.github.com>2014-11-24 14:48:59 +0100
committerMichieru <Michieru@users.noreply.github.com>2014-11-24 14:48:59 +0100
commit0623d4ff87906d9ea0aee7bf612da2d1afdee1cd (patch)
tree65c704a8ca804f3bcfe8375c488a62acef14510b /db/re/skill_unit_db.txt
parent308570a239a7211aed068c3855d15c7d16f3d3b4 (diff)
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* 1st Transcendent Spirit, monster position lag fixes
- 1st Transcendent Spirit will now work as on official servers (#116) * The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50 * It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses * Agi Up and Blessing will now cancel the soul link - Fixed various problems that caused position lags on the client (#118) * Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior * Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed * OFFICIAL_WALKPATH now also applies to monsters * If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client * Direction fixes - Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322) - Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322) - Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu * Magnum Break damage fixed - Targets two cells away will now only take 100%+10%*level damage (#108)
Diffstat (limited to 'db/re/skill_unit_db.txt')
-rw-r--r--db/re/skill_unit_db.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt
index 87afd2da2..f0f359bcc 100644
--- a/db/re/skill_unit_db.txt
+++ b/db/re/skill_unit_db.txt
@@ -52,7 +52,7 @@
125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX
140,0x92, , -1, 1,1000,enemy, 0x000 //AS_VENOMDUST
220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
-229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
+229,0xb1, , 0, 1, 500,enemy, 0x006 //AM_DEMONSTRATION
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO
286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE