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authorGrumpyLittlePanda <samuli.vaara@yahoo.com>2014-11-17 19:09:05 +0200
committerGrumpyLittlePanda <samuli.vaara@yahoo.com>2014-11-17 19:36:52 +0200
commit26cdd53ef2d633e6b7d886bb720e645d85d08e43 (patch)
tree28ce5a36441efe995ccbb47e16f453b12994ae06 /db/re/skill_unit_db.txt
parent86d0ab88920099c164f12e440f232634989bc69b (diff)
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(Bugs 5237 and 7979)
- Land Protector now behaves more like on official servers * Land Protector now protects from units being placed on it, no matter if they have splash range or not * Land Protector no longer protects from damage from units not outside Land Protector that splash inside * Meteor Storm no longer shows meteors falling if they would land on Land Protector * Pneuma can no longer be placed next to Land Protector * Safety wall no longer consumes gem if cast on LP. * Also cleaned up the code a bit, so the checks are done where they should be done - Ground skill splash ranges updated to their official values * Lord of Vermilion places units in a 11x11 area with 3x3 splash range each * Storm Gust places units in a 9x9 area with 3x3 splash range each * Heaven's Drive places units in a 5x5 area with no splash range * Venom Dust now has a splash range of 3x3 and is consequently larger than before - Storm Gust's knock-back behavior updated to official * Each of Storm Gust's units will knock back "Away from center" * As units in the south-west are processed first, the knock-back direction will usually be north-east * At the edges the knock-back direction will be "to the outside" * Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect * Added a config option for those who want the old "random direction" behavior from eAthena
Diffstat (limited to 'db/re/skill_unit_db.txt')
-rw-r--r--db/re/skill_unit_db.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt
index 1f93d771f..87afd2da2 100644
--- a/db/re/skill_unit_db.txt
+++ b/db/re/skill_unit_db.txt
@@ -4,7 +4,7 @@
// target = friend (party +guildmates +neutral players) / party / guild
// ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
-// 0x002(UF_NOREITERRATION) Spell cannot be stacked
+// 0x002(UF_NOREITERATION) Spell cannot be stacked
// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
// 0x008(UF_NOOVERLAP) Spell effects do not overlap
// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed
@@ -35,10 +35,10 @@
79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
- 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
+ 85,0x86, , 5, 1:1:1:1:1:1:1:1:1:1:3,1250,enemy,0x018 //WZ_VERMILION
87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
- 89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
- 91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
+ 89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
+ 91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
@@ -50,7 +50,7 @@
122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX
-140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
+140,0x92, , -1, 1,1000,enemy, 0x000 //AS_VENOMDUST
220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS