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author | Haru <haru@dotalux.com> | 2015-09-18 13:09:16 +0200 |
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committer | Haru <haru@dotalux.com> | 2015-09-25 12:55:36 +0200 |
commit | 1aea178ef7cdb76eda5600540b5fbd29fd54ff88 (patch) | |
tree | 855d4feafba212d7f36872c1b46814c1f1a85e75 /db/re/skill_tree.conf | |
parent | e99bf73af31a8b1f09b9ce033c16832ee5cac51d (diff) | |
download | hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.gz hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.bz2 hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.xz hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.zip |
More aggressive whitespace cleanup. Follow up to 51329e6
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'db/re/skill_tree.conf')
-rw-r--r-- | db/re/skill_tree.conf | 142 |
1 files changed, 71 insertions, 71 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf index 0da4479d4..a29b924aa 100644 --- a/db/re/skill_tree.conf +++ b/db/re/skill_tree.conf @@ -1,24 +1,24 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1188-skill-tree-db-redesign/ //================ Structure Example ================= /* Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) - inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source + inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source - skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt - SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files - SKILL_NAME2: { // Use this for skills which have other skills as prerequisites - MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files - SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files + skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt + SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files + SKILL_NAME2: { // Use this for skills which have other skills as prerequisites + MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files + SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way } } @@ -26,7 +26,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so //==================================================== Novice: { - skills: { + skills: { NV_BASIC: 9 NV_FIRSTAID: 1 NV_TRICKDEAD: 1 @@ -39,7 +39,7 @@ Novice: { Swordsman: { inherit: ( "Novice" ); - skills: { + skills: { SM_SWORD: 10 SM_TWOHAND: { MaxLevel: 10 @@ -64,7 +64,7 @@ Swordsman: { Magician: { inherit: ( "Novice" ); - skills: { + skills: { MG_SRECOVERY: 10 MG_SIGHT: 1 MG_NAPALMBEAT: 10 @@ -104,7 +104,7 @@ Magician: { Archer: { inherit: ( "Novice" ); - skills: { + skills: { AC_OWL: 10 AC_VULTURE: { MaxLevel: 10 @@ -126,7 +126,7 @@ Archer: { Acolyte: { inherit: ( "Novice" ); - skills: { + skills: { AL_DP: 10 AL_DEMONBANE: { MaxLevel: 10 @@ -177,7 +177,7 @@ Acolyte: { Merchant: { inherit: ( "Novice" ); - skills: { + skills: { MC_INCCARRY: 10 MC_DISCOUNT: { MaxLevel: 10 @@ -209,7 +209,7 @@ Merchant: { Thief: { inherit: ( "Novice" ); - skills: { + skills: { TF_DOUBLE: 10 TF_MISS: 10 TF_STEAL: 10 @@ -231,7 +231,7 @@ Thief: { Knight: { inherit: ( "Swordsman" ); - skills: { + skills: { KN_SPEARMASTERY: 10 KN_PIERCE: { MaxLevel: 10 @@ -284,7 +284,7 @@ Knight: { Priest: { inherit: ( "Acolyte" ); - skills: { + skills: { MG_SRECOVERY: 10 MG_SAFETYWALL: { MaxLevel: 10 @@ -353,7 +353,7 @@ Priest: { Wizard: { inherit: ( "Magician" ); - skills: { + skills: { WZ_FIREPILLAR: { MaxLevel: 10 MG_FIREWALL: 1 @@ -416,7 +416,7 @@ Wizard: { Blacksmith: { inherit: ( "Merchant" ); - skills: { + skills: { BS_IRON: 5 BS_STEEL: { MaxLevel: 5 @@ -500,7 +500,7 @@ Blacksmith: { Hunter: { inherit: ( "Archer" ); - skills: { + skills: { HT_SKIDTRAP: 5 HT_LANDMINE: 5 HT_ANKLESNARE: { @@ -576,7 +576,7 @@ Hunter: { Assassin: { inherit: ( "Thief" ); - skills: { + skills: { AS_RIGHT: 5 AS_LEFT: { MaxLevel: 5 @@ -620,7 +620,7 @@ Assassin: { Crusader: { inherit: ( "Swordsman" ); - skills: { + skills: { KN_RIDING: { MaxLevel: 1 SM_ENDURE: 1 @@ -694,7 +694,7 @@ Crusader: { Monk: { inherit: ( "Acolyte" ); - skills: { + skills: { MO_IRONHAND: { MaxLevel: 10 AL_DEMONBANE: 10 @@ -767,7 +767,7 @@ Monk: { Sage: { inherit: ( "Magician" ); - skills: { + skills: { WZ_ESTIMATION: 1 WZ_EARTHSPIKE: { MaxLevel: 5 @@ -860,7 +860,7 @@ Sage: { Rogue: { inherit: ( "Thief" ); - skills: { + skills: { SM_SWORD: 10 AC_VULTURE: 10 AC_DOUBLE: { @@ -943,7 +943,7 @@ Rogue: { Alchemist: { inherit: ( "Merchant" ); - skills: { + skills: { AM_AXEMASTERY: 10 AM_LEARNINGPOTION: 10 AM_PHARMACY: { @@ -1017,7 +1017,7 @@ Alchemist: { Bard: { inherit: ( "Archer" ); - skills: { + skills: { BA_MUSICALLESSON: 10 BA_MUSICALSTRIKE: { MaxLevel: 5 @@ -1091,7 +1091,7 @@ Bard: { Dancer: { inherit: ( "Archer" ); - skills: { + skills: { DC_DANCINGLESSON: 10 DC_THROWARROW: { MaxLevel: 5 @@ -1304,7 +1304,7 @@ Super_Novice: { Gunslinger: { inherit: ( "Novice" ); - skills: { + skills: { GS_GLITTERING: 5 GS_FLING: { MaxLevel: 1 @@ -1395,7 +1395,7 @@ Gunslinger: { Ninja: { inherit: ( "Novice" ); - skills: { + skills: { NJ_TOBIDOUGU: 10 NJ_SYURIKEN: { MaxLevel: 10 @@ -1491,7 +1491,7 @@ Ninja: { } } Novice_High: { - inherit: ( "Novice" ); + inherit: ( "Novice" ); } Swordsman_High: { inherit: ( "Swordsman" ); @@ -1513,7 +1513,7 @@ Thief_High: { } Lord_Knight: { inherit: ( "Knight" ); - skills: { + skills: { LK_AURABLADE: { MaxLevel: 5 SM_BASH: 5 @@ -1565,7 +1565,7 @@ Lord_Knight: { High_Priest: { inherit: ( "Priest" ); - skills: { + skills: { HP_ASSUMPTIO: { MaxLevel: 5 AL_ANGELUS: 1 @@ -1594,7 +1594,7 @@ High_Priest: { High_Wizard: { inherit: ( "Wizard" ); - skills: { + skills: { HW_SOULDRAIN: { MaxLevel: 10 MG_SRECOVERY: 5 @@ -1625,7 +1625,7 @@ High_Wizard: { Whitesmith: { inherit: ( "Blacksmith" ); - skills: { + skills: { WS_MELTDOWN: { MaxLevel: 10 BS_SKINTEMPER: 3 @@ -1659,7 +1659,7 @@ Whitesmith: { Sniper: { inherit: ( "Hunter" ); - skills: { + skills: { SN_SIGHT: { MaxLevel: 10 AC_OWL: 10 @@ -1688,7 +1688,7 @@ Sniper: { Assassin_Cross: { inherit: ( "Assassin" ); - skills: { + skills: { ASC_KATAR: { MaxLevel: 5 TF_DOUBLE: 5 @@ -1723,7 +1723,7 @@ Assassin_Cross: { Paladin: { inherit: ( "Crusader" ); - skills: { + skills: { PA_PRESSURE: { MaxLevel: 5 SM_ENDURE: 5 @@ -1751,7 +1751,7 @@ Paladin: { Champion: { inherit: ( "Monk" ); - skills: { + skills: { CH_PALMSTRIKE: { MaxLevel: 5 MO_IRONHAND: 7 @@ -1781,7 +1781,7 @@ Champion: { Professor: { inherit: ( "Sage" ); - skills: { + skills: { PF_HPCONVERSION: { MaxLevel: 5 MG_SRECOVERY: 1 @@ -1827,7 +1827,7 @@ Professor: { Stalker: { inherit: ( "Rogue" ); - skills: { + skills: { ST_CHASEWALK: { MaxLevel: 5 TF_HIDING: 5 @@ -1850,7 +1850,7 @@ Stalker: { Creator: { inherit: ( "Alchemist" ); - skills: { + skills: { CR_SLIMPITCHER: { MaxLevel: 10 AM_POTIONPITCHER: 5 @@ -1873,7 +1873,7 @@ Creator: { Clown: { inherit: ( "Bard" ); - skills: { + skills: { CG_ARROWVULCAN: { MaxLevel: 10 AC_SHOWER: 5 @@ -1909,7 +1909,7 @@ Clown: { Gypsy: { inherit: ( "Dancer" ); - skills: { + skills: { CG_ARROWVULCAN: { MaxLevel: 10 AC_SHOWER: 5 @@ -2008,7 +2008,7 @@ Super_Baby: { Taekwon: { inherit: ( "Novice" ); - skills: { + skills: { TK_RUN: 10 TK_READYSTORM: { MaxLevel: 1 @@ -2054,7 +2054,7 @@ Taekwon: { Star_Gladiator: { inherit: ( "Taekwon" ); - skills: { + skills: { SG_FEEL: 3 SG_SUN_WARM: { MaxLevel: 3 @@ -2120,7 +2120,7 @@ Star_Gladiator: { Soul_Linker: { inherit: ( "Taekwon" ); - skills: { + skills: { SL_ALCHEMIST: 5 SL_MONK: 5 SL_STAR: 5 @@ -2221,7 +2221,7 @@ Dark_Collector: { Rune_Knight: { inherit: ( "Knight" ); - skills: { + skills: { RK_ENCHANTBLADE: { MaxLevel: 5 RK_RUNEMASTERY: 2 @@ -2276,7 +2276,7 @@ Rune_Knight: { Warlock: { inherit: ( "Wizard" ); - skills: { + skills: { WL_WHITEIMPRISON: { MaxLevel: 5 WL_SOULEXPANSION: 3 @@ -2372,7 +2372,7 @@ Warlock: { Ranger: { inherit: ( "Hunter" ); - skills: { + skills: { RA_ARROWSTORM: { MaxLevel: 10 RA_AIMEDBOLT: 5 @@ -2467,7 +2467,7 @@ Ranger: { Arch_Bishop: { inherit: ( "Priest" ); - skills: { + skills: { AB_JUDEX: { MaxLevel: 5 PR_TURNUNDEAD: 1 @@ -2560,7 +2560,7 @@ Arch_Bishop: { Mechanic: { inherit: ( "Blacksmith" ); - skills: { + skills: { NC_MADOLICENCE: 5 NC_BOOSTKNUCKLE: { MaxLevel: 5 @@ -2677,7 +2677,7 @@ Mechanic: { Guillotine_Cross: { inherit: ( "Assassin" ); - skills: { + skills: { GC_VENOMIMPRESS: { MaxLevel: 5 AS_ENCHANTPOISON: 3 @@ -2760,7 +2760,7 @@ Warlock_Trans: { inherit: ( "High_Wizard", "Warlock" ); } Ranger_Trans: { - inherit: ( "Sniper", "Ranger" ); + inherit: ( "Sniper", "Ranger" ); } Arch_Bishop_Trans: { inherit: ( "High_Priest", "Arch_Bishop" ); @@ -2774,7 +2774,7 @@ Guillotine_Cross_Trans: { Royal_Guard: { inherit: ( "Crusader" ); - skills: { + skills: { LG_CANNONSPEAR: { MaxLevel: 5 LG_PINPOINTATTACK: 1 @@ -2861,7 +2861,7 @@ Royal_Guard: { Sorcerer: { inherit: ( "Sage" ); - skills: { + skills: { SO_FIREWALK: { MaxLevel: 5 SA_VOLCANO: 1 @@ -2988,7 +2988,7 @@ Sorcerer: { Minstrel: { inherit: ( "Bard" ); - skills: { + skills: { MI_RUSH_WINDMILL: { MaxLevel: 5 WM_LULLABY_DEEPSLEEP: 1 @@ -3100,7 +3100,7 @@ Minstrel: { Wanderer: { inherit: ( "Dancer" ); - skills: { + skills: { WA_SWING_DANCE: { MaxLevel: 5 WM_LULLABY_DEEPSLEEP: 1 @@ -3212,7 +3212,7 @@ Wanderer: { Sura: { inherit: ( "Monk" ); - skills: { + skills: { SR_DRAGONCOMBO: { MaxLevel: 10 MO_TRIPLEATTACK: 5 @@ -3321,7 +3321,7 @@ Sura: { Genetic: { inherit: ( "Alchemist" ); - skills: { + skills: { GN_TRAINING_SWORD: 5 GN_REMODELING_CART: 5 GN_CART_TORNADO: { @@ -3396,7 +3396,7 @@ Genetic: { Shadow_Chaser: { inherit: ( "Rogue" ); - skills: { + skills: { SC_FATALMENACE: { MaxLevel: 5 RG_INTIMIDATE: 5 @@ -3557,7 +3557,7 @@ Baby_Shadow_Chaser: { Expanded_Super_Novice: { inherit: ( "Super_Novice" ); - skills: { + skills: { PR_IMPOSITIO: 5 PR_SANCTUARY: { MaxLevel: 10 @@ -3665,12 +3665,12 @@ Expanded_Super_Novice: { } } Expanded_Super_Baby: { - inherit: ( "Expanded_Super_Novice" ); + inherit: ( "Expanded_Super_Novice" ); } Kagerou: { - inherit: ( "Ninja" ); + inherit: ( "Ninja" ); - skills: { + skills: { KO_YAMIKUMO: { MaxLevel: 1 NJ_KIRIKAGE: 5 @@ -3760,9 +3760,9 @@ Kagerou: { } } Oboro: { - inherit: ( "Ninja" ); + inherit: ( "Ninja" ); - skills: { + skills: { KO_YAMIKUMO: { MaxLevel: 1 NJ_KIRIKAGE: 5 @@ -3852,7 +3852,7 @@ Oboro: { } } Rebellion: { - inherit: ( "Gunslinger" ); + inherit: ( "Gunslinger" ); skills: { RL_RICHS_COIN: { |