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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-17 15:33:13 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-17 15:33:13 +0000 |
commit | 5cc9f30cbe8c57a97e58a5a3b5387622e4304873 (patch) | |
tree | fa7590892983540d46245781a83d9fb2a08ecaa4 /db/re/skill_require_db.txt | |
parent | c021f63e10a7dca24119e436e2450e0bbb2266a3 (diff) | |
download | hercules-5cc9f30cbe8c57a97e58a5a3b5387622e4304873.tar.gz hercules-5cc9f30cbe8c57a97e58a5a3b5387622e4304873.tar.bz2 hercules-5cc9f30cbe8c57a97e58a5a3b5387622e4304873.tar.xz hercules-5cc9f30cbe8c57a97e58a5a3b5387622e4304873.zip |
Initial support for Shadow Chaser and a few adjustments here and there.
- credits to 3ceam for the base
- should you step by any bugs let us know, http://rathena.org/board/tracker
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15589 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/re/skill_require_db.txt')
-rw-r--r-- | db/re/skill_require_db.txt | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/db/re/skill_require_db.txt b/db/re/skill_require_db.txt index d16f9e439..0b296922d 100644 --- a/db/re/skill_require_db.txt +++ b/db/re/skill_require_db.txt @@ -612,6 +612,30 @@ 2283,0,0,15,0,0,0,99,0,0,none,0,6186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal# //**** +// SC Shadow Chaser +2284,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_FATALMENACE#Fatal Menace# +2285,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce# +2286,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell# +2287,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form# +2288,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,11,1,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_TRIANGLESHOT#Triangle Shot# +2289,0,0,10:15:20:25:30,0,0,0,99,0,0,none,0,6122,0,6123,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_BODYPAINT#Body Painting# +2290,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_INVISIBILITY#Invisibility# +2291,0,0,40:44:48:52:56,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_DEADLYINFECT#Deadly Infect# +2292,0,0,30:40:50,0,0,0,99,0,0,none,0,6120,1,6121,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_ENERVATION#Masquerade - Enervation# +2293,0,0,30:40:50,0,0,0,99,0,0,none,0,6120,1,6121,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_GROOMY#Masquerade - Gloomy# +2294,0,0,30:40:50,0,0,0,99,0,0,none,0,6120,1,6121,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_IGNORANCE#Masquerade - Ignorance# +2295,0,0,30:40:50,0,0,0,99,0,0,none,0,6120,1,6121,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_LAZINESS#Masquerade - Laziness# +2296,0,0,30:40:50,0,0,0,99,0,0,none,0,6120,1,6121,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_UNLUCKY#Masquerade - Unlucky# +2297,0,0,30:40:50,0,0,0,99,0,0,none,0,6120,1,6121,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_WEAKNESS#Masquerade - Weakness# +2298,0,0,15:18:21:24:27,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_STRIPACCESSARY#Strip Accessory# +2299,0,0,20:25:30,0,0,0,99,0,0,none,0,6122,0,6123,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_MANHOLE#Man Hole# +2300,0,0,30:36:42,0,0,0,99,0,0,none,0,6122,0,6123,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_DIMENSIONDOOR#Dimension Door# +2301,0,0,30:36:42,0,0,0,99,0,0,none,0,6122,0,6123,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic# +2302,0,0,50:55:60,0,0,0,99,0,0,none,0,6122,0,6123,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom# +2303,0,0,60:70:80,0,0,0,99,0,0,none,0,6122,0,6123,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust# +2304,0,0,24:28:32,0,0,0,99,0,0,none,0,6122,0,6123,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb# + +//**** // LG Royal Guard 2307,0,0,12:16:20:24:28,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear# 2308,0,0,20:20:20:20:20:25:25:25:25:25,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point# |