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author | shennetsind <ind@henn.et> | 2013-03-29 15:44:32 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-03-29 15:44:32 -0300 |
commit | cfd2bdb06048c17decaafd0f5a3c04e3f0ac6a3b (patch) | |
tree | 924f4058e4e8a162f5956b3999955cf851ffee6b /db/re/skill_db.txt | |
parent | ea42e92c2d130f723cd09a637448cd20a52777e8 (diff) | |
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Re-introducing clone-nocopy skill
This was once available through the now-gone skill_nocast_db.txt.
To make a skill not copy-able by clones (aka the skill is not inherited by a clone when it is created), use flag 0x8000 in the inf2 skill db field
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'db/re/skill_db.txt')
-rw-r--r-- | db/re/skill_db.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index 0bb63d7e9..ed4671c00 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -38,6 +38,7 @@ // 0x1000- disable usage on enemies (for non-offensive skills). // 0x2000- skill ignores land protector (e.g. arrow shower) // 0x4000- chorus skill +// 0x8000- skill wont be passed to clones // 13 maxcount: max amount of skill instances to place on the ground when // player_land_skill_limit/monster_land_skill_limit is enabled. For skills // that attack using a path, this is the path length to be used. |