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authorjaBote <jaBote@users.noreply.github.com>2013-10-08 00:36:22 +0200
committerjaBote <jaBote@users.noreply.github.com>2013-10-08 00:36:22 +0200
commit67a5c25cf6ff3d5797291b611f840078e061279e (patch)
tree1e38361223d89f04ba32cf9814f647a96ccf58a7 /db/re/skill_cast_db.txt
parent08940f69a84575f4db9e71b214561d134fe8ac32 (diff)
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Minor update to db/re/skill_cast_db.txt
Specified that fixed casting time is in milliseconds; Corrected misspelling of milliseconds elsewhere on that file.
Diffstat (limited to 'db/re/skill_cast_db.txt')
-rw-r--r--db/re/skill_cast_db.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 8e5fc8073..2bf3ff9d9 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -3,12 +3,12 @@
// Structure of Database:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
//== Explained:
-// CastingTime : time to cast this skill, in miliseconds
-// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
-// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
+// CastingTime : time to cast this skill, in milliseconds
+// AfterCastActDelay : "normal" delay, character cannot use skills, in milliseconds
+// AfterCastWalkDleay : amount of time before character can move again, in milliseconds
// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
-// Cool Down : amount of time until character can re-use this skill, in miliseconds
-// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
+// Cool Down : amount of time until character can re-use this skill, in milliseconds
+// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
//== Extra
// On all fields you can use ':' as a delimiter to level-specific values,
// - Example using SM_PROVOKE