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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 17:38:44 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 17:38:44 +0000 |
commit | 22c75b070526de8b103032f5bf13504af81e0095 (patch) | |
tree | 46129805f108454e02fd3e8d83a1c22395599db4 /db/re/skill_cast_db.txt | |
parent | 6d371c31155c7d34aee7cf43bcf8ba6ac88060c9 (diff) | |
download | hercules-22c75b070526de8b103032f5bf13504af81e0095.tar.gz hercules-22c75b070526de8b103032f5bf13504af81e0095.tar.bz2 hercules-22c75b070526de8b103032f5bf13504af81e0095.tar.xz hercules-22c75b070526de8b103032f5bf13504af81e0095.zip |
Hello World. Initial support for the new homunculus has been added, credits to brAthena for the base. Not all skills are yet supported, when a non-supported skill is used rather than the usual warning in the console you'll get a red-coloured message in-game "this skill is not yet supported". please step by our bug tracker should you step by any bugs. thank you very much, you're a great crowd.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16381 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/re/skill_cast_db.txt')
-rw-r--r-- | db/re/skill_cast_db.txt | 44 |
1 files changed, 21 insertions, 23 deletions
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index c061dbf7a..0a409a9ba 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -1665,25 +1665,24 @@ 8016,0,0,1000,0,0,0,0 //========================================== -//===== Mutated Homunculus Skills ========== CHECK - Need Aftercast and Cooldown times for these skills [Rytech] //-- MH_SUMMON_LEGION -8018,2000,0,0,20000:30000:40000:50000:60000,0,0,0 -//-- MH_NEEDLE_OF_PARALYZE = Whats the duration of the paralyze status? [Rytech] -8019,1500,0,0,0,0,0,0 +8018,2000,0,0,0,20000:30000:40000:50000:60000,0,400:600:800:1000:1200 +//-- MH_NEEDLE_OF_PARALYZE +8019,1500,0,0,0,0,0,500:400:300:200:100 //-- MH_POISON_MIST -8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0,0 +8020,1000:1200:1400:1600:1800,0,0,0,12000:14000:16000:18000:20000,0,500 //-- MH_PAIN_KILLER -8021,2000,0,0,20000:30000:40000:50000:60000,0,0,0 +8021,2000,0,0,0,20000:30000:40000:50000:60000,0,1000:800:600:400:200 //-- MH_LIGHT_OF_REGENE -8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0,0 +8022,1600:1400:1200:1000:800,0,0,0,360000:420000:480000:540000:600000,0,1600:1400:1200:1000:800 //-- MH_OVERED_BOOST -8023,1000,0,0,30000:45000:60000:75000:90000,0,0,0 +8023,1000,0,0,0,30000:45000:60000:75000:90000,0,200:300:400:500:600 //-- MH_ERASER_CUTTER 8024,1000:1500:2000:2500:3000,0,0,0,0,0,0 -//-- MH_XENO_SLASHER - CHECK Whats the duration of bleeding status? [Rytech] -8025,2000:3000:4000:5000:6000,0,0,500,0,0,0 +//-- MH_XENO_SLASHER +8025,2000:3000:4000:5000:6000,0,0,0,500,0,500 //-- MH_SILENT_BREEZE -8026,2000,0,0,9000:12000:15000:18000:21000,0,0,0 +8026,2000,0,0,0,9000:12000:15000:18000:21000,0,1000:800:600:400:200 //-- MH_STYLE_CHANGE //8027,0,0,0,0,0,0,0 //-- MH_SONIC_CRAW @@ -1692,16 +1691,16 @@ //8029,0,0,0,0,0,0,0 //-- MH_MIDNIGHT_FRENZY //8030,0,0,0,0,0,0,0 -//-- MH_STAHL_HORN - CHECK Stun duration is the same as regular stun? [Rytech] -8031,1000,0,0,0,0,0,0 +//-- MH_STAHL_HORN +8031,1000,0,0,0,0,0,200:400:600:800:1000 //-- MH_GOLDENE_FERSE -8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0,0 +8032,1000:1200:1400:1600:1800,0,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_STEINWAND -8033,1000,0,0,30000:45000:60000:75000:90000,0,0,0 +8033,1000,0,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_HEILIGE_STANGE -8034,2000,0,0,0,0,0,0 +8034,2000,0,0,0,0,0,1800:1600:1400:1200:1000 //-- MH_ANGRIFFS_MODUS -8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0,0 +8035,200:400:600:800:1000,0,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_TINDER_BREAKER //8036,0,0,0,0,0,0,0 //-- MH_CBC @@ -1709,16 +1708,15 @@ //-- MH_EQC //8038,0,0,0,0,0,0,0 //-- MH_MAGMA_FLOW -8039,4000,0,0,30000:45000:60000:75000:90000,0,0,0 +8039,4000,0,0,0,30000:45000:60000:75000:90000,0,2000:1500:1000:500:0 //-- MH_GRANITIC_ARMOR -8040,6000:5500:5000:4500:4000,0,0,0,0,0,0 +8040,6000:5500:5000:4500:4000,0,0,0,0,0,1000 //-- MH_LAVA_SLIDE -8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0,0 +8041,6000:5500:5000:4500:4000,0,0,0,12000:14000:16000:18000:20000,0,1000 //-- MH_PYROCLASTIC -8042,6000:5500:5000:4500:4000,0,0,60000:90000:120000:150000:180000,0,0,0 +8042,6000:5500:5000:4500:4000,0,0,0,60000:90000:120000:150000:180000,0,1000 //-- MH_VOLCANIC_ASH -8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0,0 -//========================================== +8043,5000:4500:4000:3500:3000,0,0,0,12000:14000:16000:18000:20000,0,1000 //===== Mercenary Skills =================== //-- MS_MAGNUM |