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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-26 18:08:30 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-26 18:08:30 +0000 |
commit | 94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1 (patch) | |
tree | bee9ac06ae3a8e33823bf38fc84e854b2b409d2b /db/re/skill_cast_db.txt | |
parent | ccdbfa796421ab45c7eaf6857f9617a4f18a82c5 (diff) | |
download | hercules-94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1.tar.gz hercules-94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1.tar.bz2 hercules-94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1.tar.xz hercules-94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1.zip |
Updated NJ_HUUMA to renewal behavior.(bugreport:6330)
Updated some wizard skills(WZ_METEOR,WZ_HEAVENDRIVE,WZ_VERMILION) to its RE damage ratio.(bugreport:6334,bugreport:6329, bugreport:6333)
Fixed bugreport:6321 where skill ratio of RK_HUNDREDSPEAR is adjusted too much.
Follow up r16492 where damage dealt to traps should now show/display w/o affecting other skills behavior.
Fixed a glitch in UNT_DUMMYSKILL where it triggers multiple time that causes multiple damage something related with bugreport:6201.
Added some Kagerou/Oboro skills and more to come :).
(KO_YAMIKUMO, KO_RIGHT, KO_LEFT, KO_JYUMONJIKIRI, KO_SETSUDAN, KO_BAKURETSU, KO_HAPPOKUNAI, KO_MUCHANAGE)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16506 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/re/skill_cast_db.txt')
-rw-r--r-- | db/re/skill_cast_db.txt | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index a8bb7a74a..0ef12eeb9 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -875,7 +875,7 @@ //-- NJ_KUNAI 524,0,1000,0,0,0,0,0 //-- NJ_HUUMA -525,3000,2000,0,0,0,0,0 +525,3000,2000,0,100,0,0,0 //-- NJ_ZENYNAGE 526,0,5000,0,0,0,0,0 //-- NJ_TATAMIGAESHI @@ -1640,6 +1640,21 @@ 2537,5000,5000,0,60000,0,60000,0 //========================================== +//==== Kagerou & Oboro skills ============== +//-- KO_YAMIKUMO +3001,0,0,0,60000,0,0,0 +//-- KO_JYUMONJIKIRI +3004,0,2500,0,5000,0,0,0 +//-- KO_SETSUDAN +3005,0,2000,0,0,0,0,0 +//-- KO_BAKURETSU +3006,1000:1500:2000:2500:3000,1000,0,100,0,3000,0 +//-- KO_HAPPOKUNAI +3007,0,1000,0,0,0,0,0 +//-- KO_MUCHANAGE +3008,0,0,0,100,0,10000,0 +//========================================== + //===== Homunculus Skills ================== //-- HLIF_HEAL 8001,0,2000,0,0,0,0,0 |