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author | gepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-04 23:10:32 +0000 |
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committer | gepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-04 23:10:32 +0000 |
commit | de7bf7e5dd00141d28b227c0ce46f3ddd06242a7 (patch) | |
tree | d346f87c0ed99647ad66a7b73c3f2f53115be1e1 /db/re/refine_db.txt | |
parent | 9c051f63d1f3f625dc26a5aef48ff7e1d3d668a4 (diff) | |
download | hercules-de7bf7e5dd00141d28b227c0ce46f3ddd06242a7.tar.gz hercules-de7bf7e5dd00141d28b227c0ce46f3ddd06242a7.tar.bz2 hercules-de7bf7e5dd00141d28b227c0ce46f3ddd06242a7.tar.xz hercules-de7bf7e5dd00141d28b227c0ce46f3ddd06242a7.zip |
Follow-up to r15390:
* added missing svn properties
* fixed added files not being svn-copied (and lacking svn history)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15394 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/re/refine_db.txt')
-rw-r--r-- | db/re/refine_db.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/db/re/refine_db.txt b/db/re/refine_db.txt index e330dd4e6..5fbd6472a 100644 --- a/db/re/refine_db.txt +++ b/db/re/refine_db.txt @@ -1,10 +1,10 @@ -// Database for upgrading items.
-// Stats per level for safe upgrade, Stats per level after safe limit, Safe level limit, Lv.1 %, Lv 2 %, Lv.3%, ect...
-// Armor defense is done in percentage (ie 70 = .7 def)
-// Weapons are whole numbers (ie 3 = 3 atk)
-
- 70, 4,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, // Armor
- 2, 3,7, 100,100,100,100,100,100,100, 60, 40, 20, 70, 70, 50, 50, 30, 30, 20, 20, 10, 10, // Lv.1 Weapons
- 3, 5,6, 100,100,100,100,100,100, 60, 40, 20, 20, 70, 50, 50, 30, 30, 20, 20, 10, 10, 10, // Lv.2 Weapons
- 5, 8,5, 100,100,100,100,100, 60, 50, 20, 20, 20, 50, 50, 30, 30, 20, 20, 10, 10, 10, 10, // Lv.3 Weapons
- 7,13,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, // Lv.4 Weapons
+// Database for upgrading items. +// Stats per level for safe upgrade, Stats per level after safe limit, Safe level limit, Lv.1 %, Lv 2 %, Lv.3%, ect... +// Armor defense is done in percentage (ie 70 = .7 def) +// Weapons are whole numbers (ie 3 = 3 atk) + + 70, 4,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, // Armor + 2, 3,7, 100,100,100,100,100,100,100, 60, 40, 20, 70, 70, 50, 50, 30, 30, 20, 20, 10, 10, // Lv.1 Weapons + 3, 5,6, 100,100,100,100,100,100, 60, 40, 20, 20, 70, 50, 50, 30, 30, 20, 20, 10, 10, 10, // Lv.2 Weapons + 5, 8,5, 100,100,100,100,100, 60, 50, 20, 20, 20, 50, 50, 30, 30, 20, 20, 10, 10, 10, 10, // Lv.3 Weapons + 7,13,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, // Lv.4 Weapons |