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authorHaru <haru@dotalux.com>2015-11-05 17:17:58 +0100
committerHaru <haru@dotalux.com>2015-12-15 20:53:49 +0100
commitf1461b78548b40da499922c9a669a03029726a3b (patch)
treea634a23395bf1f50f095886c7fe081b31c34a14c /db/re/mob_db.conf
parentda78cd6027e83b81920a8bbf52fb2e328a33e6ff (diff)
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Updated header for libconfig-based databases
It now includes a GPL-compliant license/copyright mention Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'db/re/mob_db.conf')
-rw-r--r--db/re/mob_db.conf79
1 files changed, 52 insertions, 27 deletions
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf
index b7880fa22..23394989c 100644
--- a/db/re/mob_db.conf
+++ b/db/re/mob_db.conf
@@ -1,15 +1,42 @@
+//================= Hercules Database =====================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2015 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Mobs Database
+//=========================================================================
+
mob_db: (
-// Mobs Database
-//
-/******************************************************************************
- ************* Entry structure ************************************************
- ******************************************************************************
+/**************************************************************************
+ ************* Entry structure ********************************************
+ **************************************************************************
{
- // =================== Mandatory fields ===============================
+ // ================ Mandatory fields ==============================
Id: ID (int)
SpriteName: "SPRITE_NAME" (string)
Name: "Mob name" (string)
- // =================== Optional fields ================================
+ // ================ Optional fields ===============================
Lv: level (int, defaults to 1)
Hp: health (int, defaults to 1)
Sp: mana (int, defaults to 0)
@@ -33,21 +60,21 @@ mob_db: (
Race: race (int, defaults to 0)
Element: (type, level)
Mode: {
- CanMove: true/false (bool)
- Looter: true/false (bool)
- Aggressive: true/false (bool)
- Assist: true/false (bool)
- CastSensorIdle:true/false (bool)
- Boss: true/false (bool)
- Plant: true/false (bool)
- CanAttack: true/false (bool)
- Detector: true/false (bool)
- CastSensorChase: true/false (bool)
- ChangeChase: true/false (bool)
- Angry: true/false (bool)
- ChangeTargetMelee: true/false (bool)
- ChangeTargetChase: true/false (bool)
- TargetWeak: true/false (bool)
+ CanMove: true/false (bool, defaults to false)
+ Looter: true/false (bool, defaults to false)
+ Aggressive: true/false (bool, defaults to false)
+ Assist: true/false (bool, defaults to false)
+ CastSensorIdle:true/false (bool, defaults to false)
+ Boss: true/false (bool, defaults to false)
+ Plant: true/false (bool, defaults to false)
+ CanAttack: true/false (bool, defaults to false)
+ Detector: true/false (bool, defaults to false)
+ CastSensorChase: true/false (bool, defaults to false)
+ ChangeChase: true/false (bool, defaults to false)
+ Angry: true/false (bool, defaults to false)
+ ChangeTargetMelee: true/false (bool, defaults to false)
+ ChangeTargetChase: true/false (bool, defaults to false)
+ TargetWeak: true/false (bool, defaults to false)
}
MoveSpeed: move speed (int, defaults to 0)
AttackDelay: attack delay (int, defaults to 4000)
@@ -56,16 +83,14 @@ mob_db: (
MvpExp: mvp experience (int, defaults to 0)
MvpDrops: {
AegisName: chance (string: int)
- ...
+ // ...
}
Drops: {
AegisName: chance (string: int)
- ...
+ // ...
}
-
},
-******************************************************************************/
-
+**************************************************************************/
{
Id: 1001