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authorIbrahim Zidan <brahem@aotsw.com>2019-04-17 07:29:18 +0200
committerIbrahim Zidan <brahem@aotsw.com>2019-05-05 23:40:39 +0200
commit8fa081b6b4ad26851f3ab8f485ba76f3e4338762 (patch)
treec45282c318a70a4da40762ce220406abd1f21ed7 /db/pre-re
parent5a0c9f2f74070e9d1e6f4fec503b3687b5f1ef88 (diff)
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Implement Refinery UI
Signed-off-by: Ibrahim Zidan <brahem@aotsw.com>
Diffstat (limited to 'db/pre-re')
-rw-r--r--db/pre-re/refine_db.conf179
1 files changed, 179 insertions, 0 deletions
diff --git a/db/pre-re/refine_db.conf b/db/pre-re/refine_db.conf
index dd3bcdb41..5896e49f6 100644
--- a/db/pre-re/refine_db.conf
+++ b/db/pre-re/refine_db.conf
@@ -37,6 +37,24 @@ Armors/WeaponLevel1~4: { // Specifies weap
RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
// - RandomBonusStartLevel is only applied for weapons, and not displayed client-side.
RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past.
+ RefineryUISettings: (
+ {
+ Level: (int or array of int) // Holds either the individule refine level meant for this setting or an array defining a range
+ of Low to Max level
+ BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking
+ Items: {
+ AegisName: {
+ Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_*
+ constants are used in here
+ Cost: (int) (optional) // Amount of zeny required
+ FailureBehavior: "(string)" (optional) // The expected behvaior on failure for this item, the following strings are used in here
+ Destroy (default) sets the item to be destroyed on failure
+ Keep keeps the item after failure
+ Downgrade downgrades the item by one level on failure
+ }
+ }
+ }
+ )
Rates: { // Per level configuration of the refine rates.
Lv1~10: { // Lv1 ~ Lv10.
NormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%).
@@ -54,6 +72,39 @@ Armors: {
StatsPerLevel: 66
RandomBonusStartLevel: 0
RandomBonusValue: 0
+ RefineryUISettings: (
+ {
+ Level: [1, 7]
+ Items: {
+ Elunium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 2000
+ }
+ Enriched_Elunium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 2000
+ }
+ }
+ },
+ {
+ Level: [8, 10]
+ Items: {
+ Elunium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 2000
+ }
+ Enriched_Elunium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 2000
+ }
+ HD_Elunium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ )
Rates: {
Lv5: {
NormalChance: 60
@@ -97,6 +148,38 @@ WeaponLevel1: {
StatsPerLevel: 200
RandomBonusStartLevel: 8
RandomBonusValue: 300
+ RefineryUISettings: (
+ {
+ Level: [1, 7]
+ Items: {
+ Phracon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 50
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 50
+ }
+ }
+ },
+ {
+ Level: [8, 10]
+ Items: {
+ Phracon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 50
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 50
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ }
+ }
+ },
+ )
Rates: {
Lv8: {
NormalChance: 60
@@ -122,6 +205,38 @@ WeaponLevel2: {
StatsPerLevel: 300
RandomBonusStartLevel: 7
RandomBonusValue: 500
+ RefineryUISettings: (
+ {
+ Level: [1, 7]
+ Items: {
+ Emveretarcon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 200
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 200
+ }
+ }
+ },
+ {
+ Level: [8, 10]
+ Items: {
+ Emveretarcon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 200
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 200
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ }
+ }
+ },
+ )
Rates: {
Lv7: {
NormalChance: 60
@@ -153,6 +268,38 @@ WeaponLevel3: {
StatsPerLevel: 500
RandomBonusStartLevel: 6
RandomBonusValue: 800
+ RefineryUISettings: (
+ {
+ Level: [1, 7]
+ Items: {
+ Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 5000
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 5000
+ }
+ }
+ },
+ {
+ Level: [8, 10]
+ Items: {
+ Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 5000
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 5000
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ }
+ }
+ },
+ )
Rates: {
Lv6: {
NormalChance: 60
@@ -190,6 +337,38 @@ WeaponLevel4: {
StatsPerLevel: 700
RandomBonusStartLevel: 5
RandomBonusValue: 1300
+ RefineryUISettings: (
+ {
+ Level: [1, 7]
+ Items: {
+ Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 5000
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 5000
+ }
+ }
+ },
+ {
+ Level: [8, 10]
+ Items: {
+ Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 5000
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 5000
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ }
+ }
+ },
+ )
Rates: {
Lv5: {
NormalChance: 60