diff options
author | Haru <haru@dotalux.com> | 2017-06-03 22:52:17 +0200 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2017-06-03 22:52:17 +0200 |
commit | 10cb83a30cc50d757e05924fb29c11fc68abda49 (patch) | |
tree | d25f9efea9b8d07a2ea1d784f08811acf136629a /db/pre-re | |
parent | 68059ee62a223edb323abba0bc980faab8ed4b52 (diff) | |
parent | 9913f13573d737b4c54c7cad23b77c6a940fe8f4 (diff) | |
download | hercules-10cb83a30cc50d757e05924fb29c11fc68abda49.tar.gz hercules-10cb83a30cc50d757e05924fb29c11fc68abda49.tar.bz2 hercules-10cb83a30cc50d757e05924fb29c11fc68abda49.tar.xz hercules-10cb83a30cc50d757e05924fb29c11fc68abda49.zip |
Merge pull-request #1746
This is equivalent to, and replaces, commit 19883c583
Diffstat (limited to 'db/pre-re')
-rw-r--r-- | db/pre-re/item_combo_db.txt | 14 | ||||
-rw-r--r-- | db/pre-re/item_db.conf | 172 |
2 files changed, 93 insertions, 93 deletions
diff --git a/db/pre-re/item_combo_db.txt b/db/pre-re/item_combo_db.txt index adb91e59c..f3bf81e38 100644 --- a/db/pre-re/item_combo_db.txt +++ b/db/pre-re/item_combo_db.txt @@ -46,7 +46,7 @@ 2121:2717:2239,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; } 2123:2701,{ bonus bCastrate,-10; } 2124:2702,{ bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } -2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; } +2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect(EF_INCAGILITY, AREA, playerattached()); }"; } 2137:2353:5124,{ bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } 2278:18656,{ bonus2 bAddMonsterDropItem,12192,1; } 2281:18656,{ bonus bFlee,10; bonus2 bAddEff,Eff_Stun,1000; } @@ -69,11 +69,11 @@ 2371:2523,{ bonus bAgi,5; bonus bFlee,10; } 2374:2729,{ bonus2 bAddRace, RC_All, 3; bonus bMatkRate,3; } 2375:2729,{ bonus2 bAddRace, RC_All, 3; bonus bMatkRate,3; } -2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } +2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; } 2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bStr,3; bonus bMaxHPrate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; } -2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } -2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } -2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } +2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; } +2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; } +2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; } 2381:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; } 2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; } 2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } @@ -155,11 +155,11 @@ 5068:5653,{ bonus bStr,1; bonus bAtkRate,5; } 5074:5653,{ bonus bStr,1; bonus bAspdRate,2; } 5086:18656,{ bonus2 bAddMonsterDropItem,12192,1; bonus2 bAddMonsterDropItem,538,1; bonus2 bAddItemHealRate,12192,100; bonus2 bAddItemHealRate,538,100; } -5176:18656,{ bonus bAspdRate,5; autobonus "{ bonus bAtk,50; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; } +5176:18656,{ bonus bAspdRate,5; autobonus "{ bonus bAtk,50; }",5,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } //5184:5657,{ bonus bLongAtkRate,getrefine(); } 5358:5653,{ bonus bAgi,1; bonus bFlee,3; } 5401:5653,{ bonus bInt,1; bonus bMatkRate,2; } //5470:5653,{ bonus bDex,1; bonus bLongAtkRate,3; } 5574:5073,{ bonus bDex, 2; bonus bDef, 2; } -13034:13035,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; } +13034:13035,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } 18507:18539,{ bonus bUseSPrate,-3; } diff --git a/db/pre-re/item_db.conf b/db/pre-re/item_db.conf index 82168a1ca..90b50cdac 100644 --- a/db/pre-re/item_db.conf +++ b/db/pre-re/item_db.conf @@ -6443,7 +6443,7 @@ item_db: ( View: 3 Script: <" bonus bFlee2,10; - if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayrate,-20; @@ -6472,7 +6472,7 @@ item_db: ( View: 3 Script: <" bonus bAtkEle,Ele_Ghost; - autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; + autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect(EF_FIRESPLASHHIT, AREA, playerattached()); }"; bonus bHPGainValue,100; "> }, @@ -9168,7 +9168,7 @@ item_db: ( bonus2 bAddRace,RC_DemiPlayer,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiPlayer,5; } - if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -9203,7 +9203,7 @@ item_db: ( bonus2 bAddRace,RC_DemiPlayer,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiPlayer,5; } - if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -10552,7 +10552,7 @@ item_db: ( Script: <" bonus bStr,3; bonus2 bAddRace,RC_DemiPlayer,55; - autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -13639,7 +13639,7 @@ item_db: ( bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,AL_CRUCIS,1+getrefine(),100; - autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; + autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect(EF_BLOODDRAIN, AREA, playerattached()); }"; "> }, { @@ -13719,7 +13719,7 @@ item_db: ( bonus bDex,1; bonus2 bAddRace,RC_DemiPlayer,75; bonus bUnbreakableWeapon,0; - autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -14580,7 +14580,7 @@ item_db: ( bonus2 bAddRace,RC_DemiPlayer,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiPlayer,5; } - if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; "> }, { @@ -15635,7 +15635,7 @@ item_db: ( bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; - autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; + autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; "> }, { @@ -17073,7 +17073,7 @@ item_db: ( EquipLv: 70 View: 11 Script: <" - autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; bonus2 bAddSkillBlow,AC_CHARGEARROW,3; "> }, @@ -18329,7 +18329,7 @@ item_db: ( bonus bInt,1; bonus2 bAddRace,RC_DemiPlayer,95; bonus2 bCastrate,MO_EXTREMITYFIST,-25; - autobonus "{ bonus2 bCastrate,MO_EXTREMITYFIST,-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus2 bCastrate,MO_EXTREMITYFIST,-100; }",50,6000,BF_WEAPON,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -20072,7 +20072,7 @@ item_db: ( bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); - autobonus "{ bonus bMatkRate,12; bonus bUseSPrate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bMatkRate,12; bonus bUseSPrate,20; }",1,5000,BF_MAGIC,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -20100,7 +20100,7 @@ item_db: ( bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; - autobonus3 "{ }",20,1000,AL_HEAL,"{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; + autobonus3 "{ }",20,1000,AL_HEAL,"{ specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); heal 0,200; }"; "> }, { @@ -20842,7 +20842,7 @@ item_db: ( View: 2 Script: <" bonus bMdef,3; - autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; + autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect(EF_GUARD, AREA, playerattached()); }"; "> }, { @@ -24194,7 +24194,7 @@ item_db: ( Script: <" bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); - autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; + autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; if( BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte ) bonus bMdef,5; else if( BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief ) bonus bDef,3; "> @@ -24285,7 +24285,7 @@ item_db: ( EquipLv: 70 Script: <" bonus bMdef,2; - autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -30200,7 +30200,7 @@ item_db: ( nodrop: true nogstorage: true } - Script: <" autobonus "{ bonus bAspdRate,2; }",10,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; "> + Script: <" autobonus "{ bonus bAspdRate,2; }",10,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Id: 2781 @@ -35896,7 +35896,7 @@ item_db: ( Loc: 769 Script: <" bonus bStr,2; - autobonus "{ bonus bCritical,100; }",5,5000,0,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bCritical,100; }",5,5000,0,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -35909,7 +35909,7 @@ item_db: ( Loc: 769 Script: <" bonus bInt,2; - autobonus "{ bonus bCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus bCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; "> }, { @@ -35924,7 +35924,7 @@ item_db: ( bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; - autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_WIND; }"; + autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect(EF_WIND, AREA, playerattached()); }"; "> }, { @@ -35977,7 +35977,7 @@ item_db: ( Loc: 64 Script: <" bonus bVit,2; - autobonus2 "{ bonus bDef,10; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_FREEZED; }"; + autobonus2 "{ bonus bDef,10; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect(EF_FREEZED, AREA, playerattached()); }"; "> }, { @@ -36077,7 +36077,7 @@ item_db: ( Loc: 2 Script: <" bonus bBaseAtk,25; - autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -43292,7 +43292,7 @@ item_db: ( Script: <" bonus2 bSubRace,RC_DemiPlayer,5; bonus bDex,2; - autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -43327,7 +43327,7 @@ item_db: ( Script: <" bonus2 bSubRace,RC_DemiPlayer,5; bonus bVit,2; - autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; "> }, { @@ -45393,8 +45393,8 @@ item_db: ( Script: <" bonus bStr,1; bonus bInt,1; - autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; - autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; + autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; + autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); }"; "> }, { @@ -47991,7 +47991,7 @@ item_db: ( if(getrefine()>6) { bonus bFlee,10; bonus bAspdRate,3; - autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } "> @@ -48153,7 +48153,7 @@ item_db: ( bonus bAspdRate,1; if(getrefine()>6) { bonus2 bSubEle,Ele_Earth,5; - autobonus "{ bonus bDex,20; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bDex,20; }",10,6000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } "> @@ -49127,7 +49127,7 @@ item_db: ( bonus bInt,2; bonus bAgi,2; bonus bDex,-2; - autobonus "{ bonus bCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus bCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; "> }, */ @@ -51153,7 +51153,7 @@ item_db: ( noselltonpc: true nogstorage: true } - Script: <" autobonus "{ sc_start SC_PROPERTYWIND, 180000, 1; }", 3, 180000, BF_WEAPON, "{ specialeffect2 EF_ENHANCE; }"; "> + Script: <" autobonus "{ sc_start SC_PROPERTYWIND, 180000, 1; }", 3, 180000, BF_WEAPON, "{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { Id: 5771 @@ -70990,7 +70990,7 @@ item_db: ( Type: 2 Weight: 10 Script: <" - specialeffect2 EF_BENEDICTIO; + specialeffect(EF_BENEDICTIO, AREA, playerattached()); sc_start SC_BENEDICTIO,300000,1; "> }, @@ -71263,7 +71263,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_ATKER_BLOOD,3600000,15; "> }, @@ -71284,7 +71284,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_TARGET_BLOOD,3600000,10; "> }, @@ -71864,7 +71864,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_MANU_ATK,600000,10; "> }, @@ -71885,7 +71885,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_MANU_DEF,600000,10; "> }, @@ -71906,7 +71906,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_SPL_ATK,600000,10; "> }, @@ -71927,7 +71927,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_SPL_DEF,600000,10; "> }, @@ -71977,7 +71977,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_MANU_MATK,600000,10; "> }, @@ -71998,7 +71998,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_SPL_MATK,600000,10; "> }, @@ -72070,7 +72070,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_ANGELUS; + specialeffect(EF_ANGELUS, AREA, playerattached()); sc_start4 SC_BUCHEDENOEL, 600000, 3, 3, 3, 7; "> }, @@ -72359,7 +72359,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); sc_start2 SC_ACARAJE,120000,5,10; "> }, @@ -72712,9 +72712,9 @@ item_db: ( else if (.@temp == 5) percentheal 50,50; else if (.@temp == 6) getitem Apple,1; else if (.@temp == 7) itemskill ALL_REVERSEORCISH,1; - else if (.@temp == 8) specialeffect2 EF_MAPPILLAR2; - else if (.@temp == 9) specialeffect2 EF_ANGEL2; - else specialeffect2 EF_COIN; + else if (.@temp == 8) specialeffect(EF_MAPPILLAR2, AREA, playerattached()); + else if (.@temp == 9) specialeffect(EF_ANGEL2, AREA, playerattached()); + else specialeffect(EF_COIN, AREA, playerattached()); "> }, { @@ -72741,9 +72741,9 @@ item_db: ( else if (.@temp == 5) percentheal 50,50; else if (.@temp == 6) getitem Jellopy,1; else if (.@temp == 7) itemskill AL_RUWACH,1; - else if (.@temp == 8) specialeffect2 EF_BEGINASURA; - else if (.@temp == 9) specialeffect2 EF_MVP; - else specialeffect2 EF_CURSEATTACK; + else if (.@temp == 8) specialeffect(EF_BEGINASURA, AREA, playerattached()); + else if (.@temp == 9) specialeffect(EF_MVP, AREA, playerattached()); + else specialeffect(EF_CURSEATTACK, AREA, playerattached()); "> }, { @@ -72866,7 +72866,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_ENERGYCOAT; + specialeffect(EF_ENERGYCOAT, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 10000, 1, Ele_Neutral, 1, 0; "> }, @@ -74757,7 +74757,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_PARALYSE, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74774,7 +74774,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_LEECHESEND, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74791,7 +74791,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_OBLIVIONCURSE, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74808,7 +74808,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_DEATHHURT, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74825,7 +74825,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_TOXIN, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74842,7 +74842,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_PYREXIA, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74860,7 +74860,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_MAGICMUSHROOM, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74877,7 +74877,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_VENOMBLEED, 15000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -75195,7 +75195,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_STR_SCROLL, 60000, 20; "> }, @@ -75211,7 +75211,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_INT_SCROLL, 60000, 20; "> }, @@ -75370,7 +75370,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_POK_JAP; + specialeffect(EF_POK_JAP, AREA, playerattached()); itemskill MO_CALLSPIRITS,3; itemskill MO_FINGEROFFENSIVE,5; "> @@ -78305,7 +78305,7 @@ item_db: ( bonus bAgi,1; bonus2 bAddRace,RC_DemiPlayer,75; bonus bUnbreakableWeapon,0; - autobonus "{ bonus bDefRatioAtkRace, RC_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bDefRatioAtkRace, RC_All; }",10,6000,BF_WEAPON,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; "> }, @@ -78685,7 +78685,7 @@ item_db: ( View: 1 Script: <" bonus3 bAddEffOnSkill,RG_RAID,Eff_Poison,1000; - autobonus "{ bonus2 bAddRace, RC_All, 10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus2 bAddRace, RC_All, 10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -78916,7 +78916,7 @@ item_db: ( bonus bHit,-10; bonus2 bAddRace,RC_DemiPlayer,55; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -79537,7 +79537,7 @@ item_db: ( bonus bDex,2; bonus2 bAddRace,RC_DemiPlayer,35; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -79568,7 +79568,7 @@ item_db: ( bonus bSplashRange,1; bonus2 bAddRace,RC_DemiPlayer,55; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -79598,7 +79598,7 @@ item_db: ( bonus bDex,2; bonus2 bAddRace,RC_DemiPlayer,35; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -79785,7 +79785,7 @@ item_db: ( if(getrefine()>8) { bonus2 bSkillAtk,GS_GROUNDDRIFT,getrefine() * 2; bonus3 bAddEffOnSkill,GS_SPREADATTACK,Eff_Stun,2000; - autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } "> @@ -80782,7 +80782,7 @@ item_db: ( bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiPlayer,95; - autobonus "{ bonus2 bSkillAtk,NJ_HUUMA,100; bonus2 bSkillAtk,NJ_ISSEN,100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus2 bSkillAtk,NJ_HUUMA,100; bonus2 bSkillAtk,NJ_ISSEN,100; }",50,10000,BF_WEAPON,"{specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -81632,7 +81632,7 @@ item_db: ( WeaponLv: 3 EquipLv: 50 View: 2 - Script: <" autobonus "{ bonus2 bSkillAtk,KN_BOWLINGBASH,20; bonus2 bSkillAtk,SM_BASH,20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; "> + Script: <" autobonus "{ bonus2 bSkillAtk,KN_BOWLINGBASH,20; bonus2 bSkillAtk,SM_BASH,20; }",5,15000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { Id: 13422 @@ -93725,7 +93725,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HEAL3; + specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_S_LIFEPOTION, 600000, -5, 5; "> }, @@ -93745,7 +93745,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HEAL3; + specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_L_LIFEPOTION, 600000, -7, 4; "> }, @@ -93765,7 +93765,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_MAGICALATTHIT; + specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); sc_start SC_CRITICALPERCENT, 300000, 30; "> }, @@ -93785,7 +93785,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start SC_HEALPLUS, 1800000, 20; "> }, @@ -93806,7 +93806,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); sc_start SC_PLUSAVOIDVALUE, 60000, 20; "> }, @@ -93826,7 +93826,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 1800000, 1, Ele_Dark, 1, 0; "> }, @@ -93846,7 +93846,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_BENEDICTIO; + specialeffect(EF_BENEDICTIO, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 1800000, 1, Ele_Holy, 1, 0; "> }, @@ -93866,7 +93866,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 60000, 3; "> }, @@ -93886,7 +93886,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 180000, 3; "> }, @@ -93906,7 +93906,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_PROTECT_MDEF, 60000, 3; "> }, @@ -93926,7 +93926,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_PROTECT_MDEF, 180000, 3; "> }, @@ -94426,7 +94426,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HASTEUP; + specialeffect(EF_HASTEUP, AREA, playerattached()); sc_start2 SC_STEAMPACK, 60000, 20, 25; "> }, @@ -94630,7 +94630,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 60000, 1, Ele_Neutral, 1, 0; "> }, @@ -94665,7 +94665,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_TARGET_ASPD,1800000,10; "> }, @@ -94703,7 +94703,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start4 SC_MVPCARD_TAOGUNKA, 180000, 100, 50, 50, 0; "> }, @@ -94723,7 +94723,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_MVPCARD_MISTRESS, 180000, 25; "> }, @@ -94760,7 +94760,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start SC_MVPCARD_ORCLORD, 180000, 30; "> }, @@ -95928,7 +95928,7 @@ item_db: ( Loc: 256 EquipLv: 50 View: 757 - Script: <" autobonus "{ bonus bBaseAtk,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; "> + Script: <" autobonus "{ bonus bBaseAtk,100; }",5,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Id: 18596 |