diff options
author | GrumpyLittlePanda <samuli.vaara@yahoo.com> | 2014-11-17 19:09:05 +0200 |
---|---|---|
committer | GrumpyLittlePanda <samuli.vaara@yahoo.com> | 2014-11-17 19:36:52 +0200 |
commit | 26cdd53ef2d633e6b7d886bb720e645d85d08e43 (patch) | |
tree | 28ce5a36441efe995ccbb47e16f453b12994ae06 /db/pre-re | |
parent | 86d0ab88920099c164f12e440f232634989bc69b (diff) | |
download | hercules-26cdd53ef2d633e6b7d886bb720e645d85d08e43.tar.gz hercules-26cdd53ef2d633e6b7d886bb720e645d85d08e43.tar.bz2 hercules-26cdd53ef2d633e6b7d886bb720e645d85d08e43.tar.xz hercules-26cdd53ef2d633e6b7d886bb720e645d85d08e43.zip |
(Bugs 5237 and 7979)
- Land Protector now behaves more like on official servers
* Land Protector now protects from units being placed on it, no matter if they have splash range or not
* Land Protector no longer protects from damage from units not outside Land Protector that splash inside
* Meteor Storm no longer shows meteors falling if they would land on Land Protector
* Pneuma can no longer be placed next to Land Protector
* Safety wall no longer consumes gem if cast on LP.
* Also cleaned up the code a bit, so the checks are done where they should be done
- Ground skill splash ranges updated to their official values
* Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
* Storm Gust places units in a 9x9 area with 3x3 splash range each
* Heaven's Drive places units in a 5x5 area with no splash range
* Venom Dust now has a splash range of 3x3 and is consequently larger than before
- Storm Gust's knock-back behavior updated to official
* Each of Storm Gust's units will knock back "Away from center"
* As units in the south-west are processed first, the knock-back direction will usually be north-east
* At the edges the knock-back direction will be "to the outside"
* Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
* Added a config option for those who want the old "random direction" behavior from eAthena
Diffstat (limited to 'db/pre-re')
-rw-r--r-- | db/pre-re/skill_unit_db.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/db/pre-re/skill_unit_db.txt b/db/pre-re/skill_unit_db.txt index bba3670e8..196a79d5b 100644 --- a/db/pre-re/skill_unit_db.txt +++ b/db/pre-re/skill_unit_db.txt @@ -4,7 +4,7 @@ // target = friend (party +guildmates +neutral players) / party / guild // ally (party +guildmates) / all / sameguild (guild but no allies) / enemy // flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend' -// 0x002(UF_NOREITERRATION) Spell cannot be stacked +// 0x002(UF_NOREITERATION) Spell cannot be stacked // 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets // 0x008(UF_NOOVERLAP) Spell effects do not overlap // 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed @@ -35,10 +35,10 @@ 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR - 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION + 85,0x86, , 5, 1:1:1:1:1:1:1:1:1:1:3,1250,enemy,0x018 //WZ_VERMILION 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL - 89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST - 91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE + 89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST + 91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE 115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP 116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE @@ -50,7 +50,7 @@ 122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE 123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP 125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX -140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST +140,0x92, , -1, 1,1000,enemy, 0x000 //AS_VENOMDUST 220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI 229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION 254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS |