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author | Guilherme G. Menaldo <guilherme.menaldo@outlook.com> | 2018-08-20 21:21:34 -0300 |
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committer | Guilherme G. Menaldo <guilherme.menaldo@outlook.com> | 2018-08-30 12:04:07 -0300 |
commit | dca07b9b9e9640085412b1ceafd691727b871048 (patch) | |
tree | befe427b00bfb6d87f0226df36c817dd296f68c7 /db/pre-re | |
parent | 6a0d3d52dcb64a4e04d49336fa7bdf82874a7cc1 (diff) | |
download | hercules-dca07b9b9e9640085412b1ceafd691727b871048.tar.gz hercules-dca07b9b9e9640085412b1ceafd691727b871048.tar.bz2 hercules-dca07b9b9e9640085412b1ceafd691727b871048.tar.xz hercules-dca07b9b9e9640085412b1ceafd691727b871048.zip |
Fixed Blastime and Claymore Trap damage that wasn't being split by the number of enemies
Diffstat (limited to 'db/pre-re')
-rw-r--r-- | db/pre-re/skill_db.conf | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/db/pre-re/skill_db.conf b/db/pre-re/skill_db.conf index 4873012aa..21a0f0e78 100644 --- a/db/pre-re/skill_db.conf +++ b/db/pre-re/skill_db.conf @@ -4299,6 +4299,7 @@ skill_db: ( Element: "Ele_Wind" DamageType: { SplashArea: true + SplitDamage: true IgnoreFlee: true } SplashRange: 1 @@ -4350,6 +4351,7 @@ skill_db: ( Element: "Ele_Fire" DamageType: { SplashArea: true + SplitDamage: true IgnoreFlee: true } SplashRange: 2 |