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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-02 14:31:16 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-02 14:31:16 +0000 |
commit | 103ca6312d0d252b5a8a05eefa78034ad341fe6e (patch) | |
tree | 87f499d9a38013a223fa4005719b4d52d6ab4e9b /db/pre-re | |
parent | bc3119af6271425b6d1579e10ff3d64478467a06 (diff) | |
download | hercules-103ca6312d0d252b5a8a05eefa78034ad341fe6e.tar.gz hercules-103ca6312d0d252b5a8a05eefa78034ad341fe6e.tar.bz2 hercules-103ca6312d0d252b5a8a05eefa78034ad341fe6e.tar.xz hercules-103ca6312d0d252b5a8a05eefa78034ad341fe6e.zip |
Fixed bugreport:6324 where re-spawning mob still hits/chases its previous attacker.
Partial fixed bugreport:6396 where Chemical Protection skills doesn't check targets current equipments.
Finally added almost all Kagerou/Oboro skills only one more left..phew...:D
(KG_KAGEHUMI,KG_KYOMU,KG_KAGEMUSYA,OB_ZANGETSU,OB_OBOROGENSOU,OB_OBOROGENSOU_TRANSITION_ATK,OB_AKAITSUKI)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16560 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/pre-re')
-rw-r--r-- | db/pre-re/skill_cast_db.txt | 12 | ||||
-rw-r--r-- | db/pre-re/skill_db.txt | 7 | ||||
-rw-r--r-- | db/pre-re/skill_require_db.txt | 6 |
3 files changed, 25 insertions, 0 deletions
diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt index 53b65bcdb..0d56d05a6 100644 --- a/db/pre-re/skill_cast_db.txt +++ b/db/pre-re/skill_cast_db.txt @@ -1681,6 +1681,18 @@ 3021,500,0,0,5000,0,0,0 //-- KO_IZAYOI 3022,0,0,0,30000:45000:60000:75000:90000,0,60000,0 +//-- KG_KAGEHUMI +3023,0,0,0,5000,0,5000,0 +//-- KG_KYOMU +3024,0,0,0,10000:15000:20000:25000:30000,0,0,0 +//-- KG_KAGEMUSYA +3025,0,0,0,60000:90000:120000:15000:180000,0,0,0 +//-- OB_ZANGETSU +3026,0,0,0,60000:90000:120000:15000:180000,0,0,0 +//-- OB_OBOROGENSOU +3027,0,0,0,10000:15000:20000:25000:30000,0,0,0 +//-- OB_AKAITSUKI +3029,0,0,0,10000:15000:20000:25000:30000,0,0,0 //========================================== //===== Homunculus Skills ================== diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt index 3c9abf906..8c7a9758f 100644 --- a/db/pre-re/skill_db.txt +++ b/db/pre-re/skill_db.txt @@ -1031,6 +1031,13 @@ 3020,7,6,2,0,0,0,1,3,yes,0,0,0,magic,0, KO_ZENKAI,Zenkai 3021,5:6:7:8:9,6,16,0,0x1,0,5,1,no,0,0,0,none,0, KO_GENWAKU,Genwaku 3022,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0, KO_IZAYOI,Izayoi +3023,0,6,4,0,0x3,2:3:4:5:6,5,0,no,0,0,0,none,0, KG_KAGEHUMI,Kagehumi +3024,7,6,1,0,0x1,0,5,1,no,0,0,0,none,0, KG_KYOMU,Kyomu +3025,7,6,16,0,0x1,0,5,1,no,0,0,0,none,0, KG_KAGEMUSYA,Kagemusha +3026,7,6,16,0,0x1,0,5,1,no,0,0,0,none,0, OB_ZANGETSU,Zangetsu +3027,7,6,16,0,0x1,0,5,1,no,0,0,0,none,0, OB_OBOROGENSOU,Oboro Gensou +3028,1,6,4,0,0x2,3,1,1,no,0,0,0,weapon,0, OB_OBOROGENSOU_TRANSITION_ATK, +3029,7,6,1,0,0x1,0,5,0,no,0,0,0,none,0, OB_AKAITSUKI,Akaitsuki 8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0, HLIF_HEAL,Healing Touch 8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0, HLIF_AVOID,Avoid diff --git a/db/pre-re/skill_require_db.txt b/db/pre-re/skill_require_db.txt index edea39007..9f282933c 100644 --- a/db/pre-re/skill_require_db.txt +++ b/db/pre-re/skill_require_db.txt @@ -807,6 +807,12 @@ 3020,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KO_ZENKAI#Zenkai# 3021,0,0,40:44:48:52:56,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KO_GENWAKU#Genwaku# 3022,0,0,70:75:80:85:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KO_IZAYOI#Izayoi# +3023,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KG_KAGEHUMI#Kagehumi# +3024,0,0,50,0,0,0,99,0,0,none,0,7524,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KG_KYOMU#Kyomu# +3025,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,6499,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KG_KAGEMUSYA#Kagemusha# +3026,0,0,60:70:80:90:100 ,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //OB_ZANGETSU#Zangetsu# +3027,0,0,55:60:65:70:75 ,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //OB_OBOROGENSOU#Oboro Gensou# +3029,0,0,20:30:40:50:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //OB_AKAITSUKI#Akaitsuki# 10010,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GD_BATTLEORDER## 10011,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GD_REGENERATION## |