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authorglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-13 01:03:28 +0000
committerglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-13 01:03:28 +0000
commitdc88ae10c96b5d5d9d40fccbb102f1ec80058063 (patch)
tree89632cb14aff7a4c0848f2c845bab03728752b77 /db/pre-re/skill_unit_db.txt
parent5e59d3abbd6547ff48a2571cdc77b29ab1326c04 (diff)
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Following r16914
-Upd pre-re db (insignia, homon-s, bloodylust, chaospanic) -fix @zeny for negative amout bugreport:6886 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16923 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/pre-re/skill_unit_db.txt')
-rw-r--r--db/pre-re/skill_unit_db.txt19
1 files changed, 13 insertions, 6 deletions
diff --git a/db/pre-re/skill_unit_db.txt b/db/pre-re/skill_unit_db.txt
index 1a8b6d0f5..2123da0d8 100644
--- a/db/pre-re/skill_unit_db.txt
+++ b/db/pre-re/skill_unit_db.txt
@@ -15,6 +15,7 @@
// 0x200(UF_ENSEMBLE) Ensemble skill
// 0x400(UF_SONG) Song skill
// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
+// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
@@ -119,9 +120,9 @@
2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR
-2301,0xce, , 0, 2, -1,enemy, 0x00E //SC_CHAOSPANIC
+2301,0xce, , 2, 0, -1,enemy, 0x200E //SC_CHAOSPANIC
2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM
-2303,0xd0, , 0, 2, -1,enemy, 0x018 //SC_BLOODYLUST
+2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST
2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
@@ -138,10 +139,10 @@
2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL
2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME
-2465,0xf1, , 0, 2,1000,all, 0x010 //SO_FIRE_INSIGNIA
-2466,0xf2, , 0, 2,1000,all, 0x010 //SO_WATER_INSIGNIA
-2467,0xf3, , 0, 2,1000,all, 0x010 //SO_WIND_INSIGNIA
-2468,0xf4, , 0, 2,1000,all, 0x010 //SO_EARTH_INSIGNIA
+2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
+2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
+2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
+2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP
2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN
@@ -157,6 +158,12 @@
3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI
3010,0xfc, , 0, 1,1000,enemy, 0x020 //KO_MAKIBISHI
+8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
+8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
+8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
+8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
+8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH
+
8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE