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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-05 20:38:35 +0300
commit5056e2fac6971f84e2cdbfe450482e628a3c47d0 (patch)
treed9fd17d0af38ecc56211a308b4871a0311b3e77e /db/pre-re/skill_unit_db.txt
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Remove conf dir.
Diffstat (limited to 'db/pre-re/skill_unit_db.txt')
-rw-r--r--db/pre-re/skill_unit_db.txt187
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diff --git a/db/pre-re/skill_unit_db.txt b/db/pre-re/skill_unit_db.txt
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-// ID,unit ID,unit ID 2,layout,range,interval,target,flag
-//
-// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
-// target = friend (party +guildmates +neutral players) / party / guild
-// ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
-// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
-// 0x002(UF_NOREITERATION) Spell cannot be stacked
-// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
-// 0x008(UF_NOOVERLAP) Spell effects do not overlap
-// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed
-// 0x020(UF_NOPC) Spell cannot affect players.
-// 0x040(UF_NOMOB) Spell cannot affect mobs.
-// 0x080(UF_SKILL) Spell CAN affect skills.
-// 0x100(UF_DANCE) Dance skill
-// 0x200(UF_ENSEMBLE) Ensemble skill
-// 0x400(UF_SONG) Song skill
-// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
-// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
-// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
-//
-// Notes:
-// ------
-// 0x89,0x8a,0x8b without indication
-//
-// u1 u2 lay r intr target flag
-//
-
- 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
- 18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL
- 21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
- 25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
- 27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
- 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
- 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
- 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
- 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
- 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
- 85,0x86, , 5, 1:1:1:1:1:1:1:1:1:1:3,1250,enemy,0x018 //WZ_VERMILION
- 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
- 89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
- 91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
- 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
-115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
-116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
-117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
-118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
-119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
-120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
-121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
-122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
-123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
-125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX
-140,0x92, , -1, 1,1000,enemy, 0x000 //AS_VENOMDUST
-220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
-229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
-254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
-285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO
-286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE
-287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE
-288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR
-306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
-307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
-308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
-309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
-310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
-311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
-312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
-313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
-317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
-319,0xa7, , 3, 0,3000,all, 0xC40 //BA_WHISTLE
-320,0xa8, , 3, 0,3000,all, 0xC40 //BA_ASSASSINCROSS
-321,0xa9, , 3, 0,3000,all, 0xC40 //BA_POEMBRAGI
-322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
-325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
-327,0xac, , 3, 0,3000,all, 0x940 //DC_HUMMING
-328,0xad, , 3, 0,3000,enemy, 0x900 //DC_DONTFORGETME
-329,0xae, , 3, 0,3000,all, 0x940 //DC_FORTUNEKISS
-330,0xaf, , 3, 0,3000,all, 0x940 //DC_SERVICEFORYOU
-336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
-339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS
-362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA
-369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
-395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
-404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
-405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB
-409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
-410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
-428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
-429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
-430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
-484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
-488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
-516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
-521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
-527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
-535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
-538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
-653,0xc6, , 0, 5:7:9:11:13:5:7:9:11:13, 300,enemy, 0x010 //NPC_EARTHQUAKE
-670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
-
-//706,0xfd, , 0, 0,1000,all, 0x000 //NPC_VENOMFOG
-
-2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
-
-2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
-
-2213,0x86, , 0, 8, 100,enemy, 0x018 //WL_COMET
-2216,0xcb, , -1, 0, 100,enemy, 0x018 //WL_EARTHSTRAIN
-
-2238,0xd8, , 0, 2,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
-2239,0xd9, , 0, 0,1000,enemy, 0x006 //RA_CLUSTERBOMB
-2249,0xd2, , 0, 2,1000,enemy, 0x022 //RA_MAGENTATRAP
-2250,0xd3, , 0, 2,1000,enemy, 0x022 //RA_COBALTTRAP
-2251,0xd4, , 0, 2,1000,enemy, 0x022 //RA_MAIZETRAP
-2252,0xd5, , 0, 2,1000,enemy, 0x022 //RA_VERDURETRAP
-2253,0xd6, , 0, 1,1000,enemy, 0x002 //RA_FIRINGTRAP
-2254,0xd7, , 0, 1,1000,enemy, 0x002 //RA_ICEBOUNDTRAP
-
-2273,0xe2, , 2, 0, 500,friend,0x000 //NC_NEUTRALBARRIER
-2274,0xe3, , 2, 0, 500,all, 0x000 //NC_STEALTHFIELD
-
-2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
-2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR
-2301,0xce, , 2, 0, -1,enemy, 0x200E //SC_CHAOSPANIC
-2302,0xcf, , 2, 0, -1,all, 0x2002 //SC_MAELSTROM
-2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST
-2304,0xd1, , 0, 2,1000,enemy, 0x018 //SC_FEINTBOMB
-
-2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
-
-2414,0xda, , 0, 0, -1,enemy, 0x000 //WM_REVERBERATION
-2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
-2419,0xde, , 0, 1,1000,all, 0x014 //WM_POEMOFNETHERWORLD
-
-2443,0xdc, , 0, 0,300,enemy, 0x00A //SO_FIREWALK
-2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
-2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
-2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
-2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
-2450,0xe0, , 3, 0, 500,enemy, 0x010 //SO_CLOUD_KILL
-2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
-2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x010 //SO_VACUUM_EXTREME
-2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
-2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
-2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
-2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
-
-2479,0xe5, , 0, 1,1000,enemy, 0x006 //GN_THORNS_TRAP
-2482,0xe6,0x7f, -1, 2, -1,all, 0x000 //GN_WALLOFTHORN
-2485,0xe7, , 0, 3,2000,enemy, 0x098 //GN_DEMONIC_FIRE
-2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER
-2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS
-2490,0xea, , 0, 1,1000,all, 0x002 //GN_HELLS_PLANT
-
-2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x006 //RL_B_TRAP
-
-3006,0x86, , 0, 2, 100,enemy, 0x018 //KO_BAKURETSU
-3008,0x86, , 0, 2, 100,enemy, 0x018 //KO_MUCHANAGE
-3009,0x86, , 0, 3, 100,enemy, 0x018 //KO_HUUMARANKA
-3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI
-3010,0xfc, , 0, 0,5000,enemy, 0x018 //KO_MAKIBISHI
-
-5006,0x101, , 0, 3,2000,enemy, 0x018 //NC_MAGMA_ERUPTION
-5008,0x7e, , 0, 0, -1,all, 0x003 //SO_ELEMENTAL_SHIELD
-5010,0xfe, , 0, 2, -1,enemy, 0x000 //SC_ESCAPE
-
-8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
-8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
-8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
-8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
-8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH
-
-8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
-8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
-8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
-8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
-8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP
-
-8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
-8406,0xee, , 0, 1, -1,friend,0x2018 //EL_WATER_BARRIER
-8409,0xef, , 0, 1, -1,friend,0x2018 //EL_ZEPHYR
-8412,0xf0, , 0, 1, -1,friend,0x2018 //EL_POWER_OF_GAIA
-
-10006,0xc1, , 2, 0, -1,sameguild, 0x040 //GD_LEADERSHIP
-10007,0xc2, , 2, 0, -1,sameguild, 0x040 //GD_GLORYWOUNDS
-10008,0xc3, , 2, 0, -1,sameguild, 0x040 //GD_SOULCOLD
-10009,0xc4, , 2, 0, -1,sameguild, 0x040 //GD_HAWKEYES