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author | lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-17 18:00:21 +0000 |
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committer | lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-17 18:00:21 +0000 |
commit | eff843d3c539370892143c18cb49f5ec7d16e1a2 (patch) | |
tree | b5632e958fa672602202bd0a5bdf38eaff0696a7 /db/pre-re/skill_db.txt | |
parent | a07d917ebf909df258edb5a01d58f161f782228c (diff) | |
download | hercules-eff843d3c539370892143c18cb49f5ec7d16e1a2.tar.gz hercules-eff843d3c539370892143c18cb49f5ec7d16e1a2.tar.bz2 hercules-eff843d3c539370892143c18cb49f5ec7d16e1a2.tar.xz hercules-eff843d3c539370892143c18cb49f5ec7d16e1a2.zip |
Rewrote SC_MAGICPOWER to behave like on official servers
* everything has been tested (with the exception of WZ_SIGHTBLASTER)
* the status now uses a much simpler two-state mechanism; see http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4833 for details
* non-offensive and non-magic skills no longer consume the status
* set WZ_ICEWALL NK flag to NK_NO_DAMAGE to properly not consume the status
* fixed stale matk used for unit- and timerskills
* fixed the original bug with isilla card triggering a status recalc (bugreport:4833, matk swapping no longer needed)
* removed a couple now unnecessary exceptions (they now work out of the box/as side effects)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15694 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/pre-re/skill_db.txt')
-rw-r--r-- | db/pre-re/skill_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt index cd384b2dc..afd0c4ff1 100644 --- a/db/pre-re/skill_db.txt +++ b/db/pre-re/skill_db.txt @@ -130,7 +130,7 @@ 84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,2:3:3:4:4:5:5:6:6:7, WZ_JUPITEL,Jupitel Thunder 85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0, WZ_VERMILION,Lord of Vermilion 86,9,8,1,1,0,0,5,1,yes,0,0,0,magic,0, WZ_WATERBALL,Water Ball -87,9,6,2,1,0,0,10,1,yes,0,0,0,magic,0, WZ_ICEWALL,Ice Wall +87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0, WZ_ICEWALL,Ice Wall 88,0,6,4,1,0x2,2,10,1,yes,0,0,0,magic,0, WZ_FROSTNOVA,Frost Nova 89,9,6,2,1,0,0,10,1,yes,0,0,0,magic,2, WZ_STORMGUST,Storm Gust 90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0, WZ_EARTHSPIKE,Earth Spike |