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author | malufett <malufett.eat.my.binaries@gmail.com> | 2013-08-26 18:02:40 +0800 |
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committer | malufett <malufett.eat.my.binaries@gmail.com> | 2013-08-26 18:02:40 +0800 |
commit | cccc5bc9256b196b1f4e9ad881838ad32c8b3424 (patch) | |
tree | 4567d16e2293781ed5611be54bfbff48e173ca76 /db/pre-re/skill_db.txt | |
parent | 04139592739a69aafe6cffb0ec52f65d50efb1fa (diff) | |
download | hercules-cccc5bc9256b196b1f4e9ad881838ad32c8b3424.tar.gz hercules-cccc5bc9256b196b1f4e9ad881838ad32c8b3424.tar.bz2 hercules-cccc5bc9256b196b1f4e9ad881838ad32c8b3424.tar.xz hercules-cccc5bc9256b196b1f4e9ad881838ad32c8b3424.zip |
Fixed Bug#7584
-Where HW_SOULDRAIN should work only in single target.
Fixed Bug#7670
-Where PA_GOSPEL is not working properly.
Fixed Bug#7668
-Bonus 'bLongAtkRate' is not working properly.
Fixed Bug#7512
-Bonus 'bCritAtkRate' is not working properly.
Fixed Bug#7515
-Fixed MO_EXTREMITYFIST animation.
-Fixed RE armor/weapon storage tab positioning.
-Fixed HW_MAGICPOWER cast time.
-Fixed '/item' '/monster' aegis command where it not working properly in some item names or monsters.
-Added NC_DISJOINT cast time hidden modifier.
-Updated RE ATK for post damage modifier.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'db/pre-re/skill_db.txt')
-rw-r--r-- | db/pre-re/skill_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt index 54b891c51..ec7a8bdbc 100644 --- a/db/pre-re/skill_db.txt +++ b/db/pre-re/skill_db.txt @@ -179,7 +179,7 @@ 133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0, AS_LEFT,Lefthand Mastery 134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, AS_KATAR,Katar Mastery 135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, AS_CLOAKING,Cloaking -136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow +136,-1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow 137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,AS_GRIMTOOTH,Grimtooth 138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0, AS_ENCHANTPOISON,Enchant Poison 139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0, AS_POISONREACT,Poison React |